I agree.sabinati wrote:custom clients have kind of ruined a lot of gameplay elements. no offense to you, of course. but nightvision, xray vision, automapper and various other features have made some ingame items and mechanics useless, removed the ability of players to hide behind a tree and ambush someone, etc. granted a lot of these elements were flaws in the client, imo (darkness caused eye strain due to lack of contrast, light sources not powerful enough, due to 2d nature it was hard to interact with things in some areas, mapping was unfinished (couldn't compile region maps together, or mark points of interest, etc). and don't get me started on 800x600 window size.
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brohammed
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Re: Game Development: Salem & Haven
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Potjeh
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Re: Game Development: Salem & Haven
A determined programmer will reverse engineer any client.sabinati wrote:because java doesn't need to be open source to be able to hack the client.
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sabinati
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Re: Game Development: Salem & Haven
yeah but the difference with java is that you don't have to be determined
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Skorm
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Re: Game Development: Salem & Haven
IMO, the most important of allsabinati wrote: and don't get me started on 800x600 window size.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Potjeh
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Re: Game Development: Salem & Haven
So only some people get client enhancements, like before H&H's client went open source?
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sabinati
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Re: Game Development: Salem & Haven
i don't know, the thing with java is that it's not really compiled. wouldn't a client written in a compiled language be pretty hard to reverse engineer? i mean if it was easy wouldn't there be reverse engineered clients of most major mmos?
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ElGato
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Re: Game Development: Salem & Haven
not easy ofc but, still not impossible.sabinati wrote:i don't know, the thing with java is that it's not really compiled. wouldn't a client written in a compiled language be pretty hard to reverse engineer? i mean if it was easy wouldn't there be reverse engineered clients of most major mmos?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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spectacle
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Re: Game Development: Salem & Haven
From the Paradox forum:

Beta in September sounds promising, Hopefully they'll have room for many of us h&h players.Susana, Paradox PR person wrote:The release date was communicated VERY early, around announcement, and as such it's usually more of a projected time than a fixed release date set in stone. It's fairly tricky to lock down a realistic release date in the beginning of a proejct, but you can make a projection. Now that we have a better grasp of what we are aiming for, the "external" relaese date has also been adjusted to match that. We'll be including Salem in our GamesCom press conference and plan to start a first small BETA in September, more info to follow around the time of the press conference.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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-Commissioner Pravin Lal, "A Social History of Planet"
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dra6o0n
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Re: Game Development: Salem & Haven
EnderWiggin wrote:Client is definitely java, and may be even open source as haven's. But server for sure will be not java - just like haven's are.
The game's asking to be botted and such...
I'd say Salem should initially focus on fixing vital stuff in the game so its at least less exploitable.
Else your gonna have history repeat itself.
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DatOneGuy
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Re: Game Development: Salem & Haven
Hard, long, but there are forums dedicated to helping people reverse engineer. I've seen many C++ clients reverse engineered as well.sabinati wrote:i don't know, the thing with java is that it's not really compiled. wouldn't a client written in a compiled language be pretty hard to reverse engineer? i mean if it was easy wouldn't there be reverse engineered clients of most major mmos?
(and most MMOs do have reverse engineered clients, if you look hard enough)
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