Haven 2.0: "Hafen"

General discussion and socializing.
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loftar
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Re: Haven 2.0: "Hafen"

Post by loftar »

Kaios wrote:You state you haven't seen any good ideas, people try to offer some ideas and then you go and shit all over them.
With the exception of Danno, when have I ever "shitten all over" an idea? I can't say that anything comes to mind.
Kaios wrote:In fact, I have heard plenty of ideas that I feel are 100x better than much of the stupid shit you currently have implemented or would make a huge array of improvements
Like what?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Haven 2.0: "Hafen"

Post by Kaios »

loftar wrote: With the exception of Danno, when have I ever "shitten all over" an idea? I can't say that anything comes to mind.
To have simply stated that you have not read any good ideas thus far is one way.
Like what?
I don't know man, I am not going to sift through posts by Potjeh or Jackard or browse through C&I just to find examples simply to spite you. You need to actually be at a point where you are more open to discussing the positives of ideas suggested and not only the negatives you see in them before it is worth anyone's time to attempt convincing you of anything.
Duderock
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Re: Haven 2.0: "Hafen"

Post by Duderock »

Kaios wrote:Loftar you are the biggest piece of shit I've ever seen. You state you haven't seen any good ideas, people try to offer some ideas and then you go and shit all over them. Am I really surprised though? No, I suppose I am not.
I think a fairer way of putting it is to say he is unwilling to compromise. So any idea that requires compromise is classified as a bad idea even if it offers a superior social experience.
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McJager
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Re: Haven 2.0: "Hafen"

Post by McJager »

Probably going to piss some people off when I say this but.. Isn't this game basically a side project for jorbtar? I mean, It's not like they really even have to continue the damn thing, I'm sure they could just scrap the idea or something to focus on something a little less demanding.
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_sarah_
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Re: Haven 2.0: "Hafen"

Post by _sarah_ »

Well, i believe you dont know about their "main project" Salem.
McJager wrote:Probably going to piss some people off when I say this but.. Isn't this game basically a side project for jorbtar? I mean, It's not like they really even have to continue the damn thing, I'm sure they could just scrap the idea or something to focus on something a little less demanding.
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McJager
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Re: Haven 2.0: "Hafen"

Post by McJager »

Haven't they already said they were putting salem on the back burner?
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Kaios
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Re: Haven 2.0: "Hafen"

Post by Kaios »

They already sold Salem to some other people who wanted to continue developing it. I won't pretend to know for certain their reasons for doing so but I can speculate that part of problem was and continues to be their unwillingness to listen to the players' suggestions.
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Dzedajus
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Re: Haven 2.0: "Hafen"

Post by Dzedajus »

Imagine that you have a greenhouse growing tomatoes. You grew them by yourself. Then the next morning some faggots overnight gathered around the greenhouse and saying that those tomatoes are not red enough and too small because you haven't watered them enough, telling those things like they own the tomatoes.
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Kaios
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Re: Haven 2.0: "Hafen"

Post by Kaios »

Dzedajus wrote:Imagine that you have a greenhouse growing tomatoes. You grew them by yourself. Then the next morning some faggots overnight gathered around the greenhouse and saying that those tomatoes are not red enough and too small because you haven't watered them enough, telling those things like they own the tomatoes.
I won't bother ending you this time, just be warned though next time you post something extra-retarded I may not be so kind
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_sarah_
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Re: Haven 2.0: "Hafen"

Post by _sarah_ »

Definately. Also "interesting", b'coz we're not used to it, but the new developers are in contact with the players on the forum and listen to them.
Kaios wrote:They already sold Salem to some other people who wanted to continue developing it. I won't pretend to know for certain their reasons for doing so but I can speculate that part of problem was and continues to be their unwillingness to listen to the players' suggestions.

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