But do you think that manual inquisition of bots has a place once Haven is out of beta and has become a commercial product, or will this forever be an MMO-RTS when played at the hardcore level?jorb wrote:Correct indeed! We only have so many productive hours to invest, and we'd like to make them count. Policing botting ain't where it's at.Kaios wrote:I still disagree and think you guys (or loftar, more specifically) are simply unwilling to put in the presumably large amount of effort it would take, while on top of that as you had stated, work on things you actually care about.
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spectacle
- Posts: 950
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- Location: Planet
Re: The Ghost of Christmas Future, II
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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loftar
- Posts: 9096
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- Location: Your character database
Re: The Ghost of Christmas Future, II
I agree that this is an aspect of the game with definite downsides, but on the other hand I also think that some phases of Salem development displayed the problems with the opposite position, where any second not spent grinding character values was an unproductive and wasted second, and never left any time to do "fun things" in the game. In a way, it was the introduction of the Inspiration timer that first let me lift my eyes off the ground where the curiosities lie and thus to see the rest of the game, but I most certainly see the downsides of that as well. I honestly don't know where the correct balance lies. We can only keep experimenting.Avu wrote:you can't study too much can't eat worth a damn because time limits everywhere.
That I think is another thing, however. Planning production so that you have the stuff you need when you need it is one of the aspects of Haven I appreciate the most, and real-time-driven processes is at the heart of that.Avu wrote:Most everything is gated by shit that takes a week to dry
If it does, then at least that place is not in my hands. Policing in-game behavior is, quite simply, not fun. And I would also generally hate seeing GMs roam the world.spectacle wrote:But do you think that manual inquisition of bots has a place once Haven is out of beta and has become a commercial product
Also,
spectacle wrote:out of beta
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: The Ghost of Christmas Future, II
As lovely as it would be for everyone to have an equal playing field in terms of bots and clients, the reality is that basically no matter what you do, there will always be someone who is able to get away with bots, someone who is able to make a custom client. The only thing you achieve by saying those things are flat out not allowed is ensuring they are exclusive to those people, and who they privately share them with. Making it far more unfair then if everyone had access to the same clients, or the main game changer features of them at least.
So I can't help but agree that JLO's time is far better off spent on aspects of the game that won't be customized for the hell of it, until they are ready to finalize everything about it.
So I can't help but agree that JLO's time is far better off spent on aspects of the game that won't be customized for the hell of it, until they are ready to finalize everything about it.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Robben_DuMarsch
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Re: The Ghost of Christmas Future, II
Are you going to take all necessary efforts then to eliminate the advantage that botters have over non-botters by implementing features that are either unable to be botted, or that botting provides no appreciable benefit?
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: The Ghost of Christmas Future, II
The autoharvesting is a good step there.
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longfeather
- Posts: 293
- Joined: Wed Jan 19, 2011 8:15 pm
Re: The Ghost of Christmas Future, II
Jackard wrote:The autoharvesting is a good step there.
I hope this auto harvest is only in regards to farming and not harvesting mussels and gray clay from river and lake shallows.
Although it would be nice to not have to individually right click mussels when clumped in a huge node, the implications of being able to harvest all in a single click are down right ugly when viewed from a current world stand point, ie; mass pearl farming via bots.
Although it should deter the need to bot, I can only assume some will never give up bots.
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loftar
- Posts: 9096
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Re: The Ghost of Christmas Future, II
You can also shift-click a dropped item to pick up all of the same type in the vicinity. :)Jackard wrote:The autoharvesting is a good step there.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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julian12it
- Posts: 787
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- Location: Topaz
Re: The Ghost of Christmas Future, II
Oh yeah! Apoc lite has that, great feature!loftar wrote:You can also shift-click a dropped item to pick up all of the same type in the vicinity.Jackard wrote:The autoharvesting is a good step there.
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Sardte
- Posts: 440
- Joined: Wed Sep 21, 2011 9:14 pm
Re: The Ghost of Christmas Future, II
Unintentional shots fired
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
