Game Development: Steelmaking, and stuff.

Announcements about major changes in Haven & Hearth.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Steelmaking, and stuff.

Post by sami1337 »

[quote="theTrav"]sounds like someone in your camp needs the murder skill[/quote]

We have :)
moonshield
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Joined: Fri May 29, 2009 2:55 pm

Re: Game Development: Steelmaking, and stuff.

Post by moonshield »

How much coal do the crucibles need btw?
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Krantarin
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Joined: Tue Jun 02, 2009 4:29 am

Re: Game Development: Steelmaking, and stuff.

Post by Krantarin »

Two in the crucible with the iron, plus wood for fuel.
moonshield
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Joined: Fri May 29, 2009 2:55 pm

Re: Game Development: Steelmaking, and stuff.

Post by moonshield »

Was refering to fuel. And now i'm wondering how big mines are (We hit the edge in ours).
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Game Development: Steelmaking, and stuff.

Post by Malicus »

You hit the edge? The only way that could have happened is if you were mining straight out in order to get to the edge, I would think, because I don't think the mine at Brodgar is even that far yet. But I guess this means that there IS an edge...
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theTrav
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Re: Game Development: Steelmaking, and stuff.

Post by theTrav »

that's not far off what I did... it's not tiny, but smaller than you'd think
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niltrias
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Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Steelmaking, and stuff.

Post by niltrias »

Would it be too much trouble, by chance, to update the original post when a change to an important game process is made? For example, changing the original post on this thread to reflect industry/natures effect on changing bloom into wrought...
It would make things easier to have all the info in one easy to find place.
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Yolan
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Location: Japan

Re: Game Development: Steelmaking, and stuff.

Post by Yolan »

As for hitting the edge, and such... How about multiple levels of mining?

I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.
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sami1337
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Re: Game Development: Steelmaking, and stuff.

Post by sami1337 »

[quote="Yolan"]As for hitting the edge, and such... How about multiple levels of mining?

I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.[/quote]

Good idea.. Jorb told me that's one of the possible solutions.
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Peter
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Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Steelmaking, and stuff.

Post by Peter »

Also, regular stone that can be cut into chips and blocks- you can collect chips for paving projects or blocks that act like bricks (though stone is poor material for ovens, because damp ones tend to explode in heat.)

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