[quote="theTrav"]sounds like someone in your camp needs the murder skill[/quote]
We have :)
-
sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
-
moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: Game Development: Steelmaking, and stuff.
How much coal do the crucibles need btw?
-
Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Game Development: Steelmaking, and stuff.
Two in the crucible with the iron, plus wood for fuel.
-
moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: Game Development: Steelmaking, and stuff.
Was refering to fuel. And now i'm wondering how big mines are (We hit the edge in ours).
-
Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Steelmaking, and stuff.
You hit the edge? The only way that could have happened is if you were mining straight out in order to get to the edge, I would think, because I don't think the mine at Brodgar is even that far yet. But I guess this means that there IS an edge...
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Steelmaking, and stuff.
that's not far off what I did... it's not tiny, but smaller than you'd think
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Steelmaking, and stuff.
Would it be too much trouble, by chance, to update the original post when a change to an important game process is made? For example, changing the original post on this thread to reflect industry/natures effect on changing bloom into wrought...
It would make things easier to have all the info in one easy to find place.
It would make things easier to have all the info in one easy to find place.
-
Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Game Development: Steelmaking, and stuff.
As for hitting the edge, and such... How about multiple levels of mining?
I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.
I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.
-
sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Steelmaking, and stuff.
[quote="Yolan"]As for hitting the edge, and such... How about multiple levels of mining?
I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.[/quote]
Good idea.. Jorb told me that's one of the possible solutions.
I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.[/quote]
Good idea.. Jorb told me that's one of the possible solutions.
-
Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Steelmaking, and stuff.
Also, regular stone that can be cut into chips and blocks- you can collect chips for paving projects or blocks that act like bricks (though stone is poor material for ovens, because damp ones tend to explode in heat.)