In all honesty, exploiting a bug publicly like this does eons more towards getting it fixed than simply reporting it. Not saying I condone the action toward a legit village (although WF dudes have given off a certain haughty attitude on the forums), but we will most likely see the exploit fixed somewhat soon thanks to this happening.
Sad that that's the way it has to work, but simply reporting a bug doesn't mean it will get noticed or addressed in a timely manner.
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Grog
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Re: WinterfAil Raided
i think they dont if the cavetiles are paveddaemmonium wrote:That is if it's normal CAVE, not mined tiles.Onionfighter wrote:Mines do work when there is cave underneath.
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boshaw
- Posts: 1612
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Re: WinterfAil Raided
exploiting at will to help the dev, right?GrimEggbert wrote:In all honesty, exploiting a bug publicly like this does eons more towards getting it fixed than simply reporting it. Not saying I condone the action toward a legit village (although WF dudes have given off a certain haughty attitude on the forums), but we will most likely see the exploit fixed somewhat soon thanks to this happening.
Sad that that's the way it has to work, but simply reporting a bug doesn't mean it will get noticed or addressed in a timely manner.
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ramones
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Re: WinterfAil Raided
I'm not sure if you're right here. Since you cannot walk on other HFs, but you can always go through your own.cloakblade wrote:Thanks this slipped my mind when posting.Saphireking65 wrote:Actually you would only have to mine out under the eastern walls.
Also a note is that if they would just make it so that Mineholes were like HF when you exited them (you spawn on top but can walk back on once off) would hopefully solve the problem. This is better than being able to build mineholes on top of open areas, simply because you can mine out your areas as protection. Just an idea for Loftar, what time is it in Sweden.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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GrimEggbert
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Re: WinterfAil Raided
No, of course not.boshaw wrote:exploiting at will to help the dev, right?GrimEggbert wrote:In all honesty, exploiting a bug publicly like this does eons more towards getting it fixed than simply reporting it. Not saying I condone the action toward a legit village (although WF dudes have given off a certain haughty attitude on the forums), but we will most likely see the exploit fixed somewhat soon thanks to this happening.
Sad that that's the way it has to work, but simply reporting a bug doesn't mean it will get noticed or addressed in a timely manner.
I'm simply saying that because a major village was raided using this exploit, that it's much more likely to be address than if it had simply been reported over and over (which it had). Obviously the intentions of the raiders was not to get the exploit fixed, it's merely a side effect.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: WinterfAil Raided
he is right, if you enter a house where somebody else build a HF right at the door you get stuck on it, but can destroy it while standing on itramones wrote:I'm not sure if you're right here. Since you cannot walk on other HFs, but you can always go through your own.cloakblade wrote:Thanks this slipped my mind when posting.Saphireking65 wrote:Actually you would only have to mine out under the eastern walls.
Also a note is that if they would just make it so that Mineholes were like HF when you exited them (you spawn on top but can walk back on once off) would hopefully solve the problem. This is better than being able to build mineholes on top of open areas, simply because you can mine out your areas as protection. Just an idea for Loftar, what time is it in Sweden.
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Sarchi
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Re: WinterfAil Raided
I heard you can get stuck on top of them and sprint off of them.ramones wrote:Since you cannot walk on other HFs,cloakblade wrote:Thanks this slipped my mind when posting.Saphireking65 wrote:Actually you would only have to mine out under the eastern walls.
Also a note is that if they would just make it so that Mineholes were like HF when you exited them (you spawn on top but can walk back on once off) would hopefully solve the problem. This is better than being able to build mineholes on top of open areas, simply because you can mine out your areas as protection. Just an idea for Loftar, what time is it in Sweden.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: WinterfAil Raided
It is possible to run off of them, but destroying it is way faster.just my personal experience, I got stuck on a HF behind a cabin entry at the beginning of W5, it took ages to walk from it( didn't had vandalism at this time and couldnt port because I was engaged in combat)Sarchi wrote:
I heard you can get stuck on top of them and sprint off of them.
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inol
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