If you could add a skill.... what would it be?

General discussion and socializing.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: If you could add a skill.... what would it be?

Post by SacreDoom »

Gotta love that idea. :lol:
User avatar
SuchANerd
Posts: 147
Joined: Tue Apr 19, 2011 12:08 am

Re: If you could add a skill.... what would it be?

Post by SuchANerd »

brohammed wrote:Please think more clearly about the implications of your shitty suggestions for the game. Anything involving dead players is right out because of alt farming.

Canibalism would be awesome. Just make it so quality of the meat is related to the LP of the victim. Alts spawned just for the meat would be Q1 or something. But a character with a few millions LPs would be great Q.
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: If you could add a skill.... what would it be?

Post by Tonkyhonk »

Phaen wrote:I just like the idea of skipping through the woods holding a picnic basket, ok? :oops:
thats so cute. i hope the skill wouldnt attract bears and boars too much though.
User avatar
brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: If you could add a skill.... what would it be?

Post by brohammed »

Expand trees so that each tree gives a different kind of wood. Most items just require generic wood, but you could also have Oaken Longtables, and other things like that.

A stuffed leather sofa as an upgrade to the wooden chair.

A silk 4 poster bed as a tier 4 bed.
User avatar
cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: If you could add a skill.... what would it be?

Post by cloakblade »

sabinati wrote:
cloakblade wrote:
Onionfighter wrote:Quality checking.
Oh and Jorb's post about justice and PVP is a sticky in the How Do I forum.
:?:
Oops my bad fixed.

brohammed wrote:Expand trees so that each tree gives a different kind of wood.
This is a cool idea that is similar to what Dwarf Fortress has where each item has different attributes and can favor different things though it often boils down to a very binary thing (magma proof vs non-magma proof) or something simple (lightest tree is the best). Though with trees especially it does allow for colors to appear.
A.K.A. Suddo
User avatar
Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: If you could add a skill.... what would it be?

Post by Thijssnl »

DatOneGuy wrote:
RongoMatane wrote:I can see huge farms, with thousands of naked people trapped in fences, being fed with tons of crapfood to becom fat :shock:
It'd be very fun.
Agreed.

I'd like to have more sound in game, skillwise maybe making music for during huge feasts? Skilled troubadours would be very wanted among the people who can actually pay their fee as it'd raise your FEPs or sth? Ofcourse this should have to do with Cha and maybe something like Psy.
User avatar
krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: If you could add a skill.... what would it be?

Post by krikke93 »

SuchANerd wrote: Canibalism would be awesome. Just make it so quality of the meat is related to the LP of the victim. Alts spawned just for the meat would be Q1 or something. But a character with a few millions LPs would be great Q.
Great solution! :D I hope Jorb reads this and thinks about it :D
Hope you have a great day
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: If you could add a skill.... what would it be?

Post by DatOneGuy »

krikke93 wrote:
SuchANerd wrote: Canibalism would be awesome. Just make it so quality of the meat is related to the LP of the victim. Alts spawned just for the meat would be Q1 or something. But a character with a few millions LPs would be great Q.
Great solution! :D I hope Jorb reads this and thinks about it :D

-Raids vilage
"So guys, do we eat their cheese first, or them?"
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: If you could add a skill.... what would it be?

Post by sabinati »

Phaen wrote:New skill: Picnic
Allows you to craft Picnic Baskets
Allows you to use Picnic Baskets

New item: Picnic Basket
When equipped, can be right clicked and a petal menu displays "Open" and "Start Picnic"

"Open" opens a new window that looks exactly like any table. You can now dress the table and put food onto it.

"Start Picnic" changes the cursor. You then click on the ground where you'd like to have a picnic. A 5x5 area around that tile is covered with the cliche white-and-red checkered cloth. All players can now sit on that cloth and enjoy the food that was placed in the Picnic Basket



I just like the idea of skipping through the woods holding a picnic basket, ok? :oops:
but what if a bear takes your pic-a-nic basket??
User avatar
Windforce
Posts: 846
Joined: Fri Jul 16, 2010 1:58 pm
Location: City of Bevelle

Re: If you could add a skill.... what would it be?

Post by Windforce »

sabinati wrote:
Phaen wrote:New skill: Picnic
Allows you to craft Picnic Baskets
Allows you to use Picnic Baskets

New item: Picnic Basket
When equipped, can be right clicked and a petal menu displays "Open" and "Start Picnic"

"Open" opens a new window that looks exactly like any table. You can now dress the table and put food onto it.

"Start Picnic" changes the cursor. You then click on the ground where you'd like to have a picnic. A 5x5 area around that tile is covered with the cliche white-and-red checkered cloth. All players can now sit on that cloth and enjoy the food that was placed in the Picnic Basket



I just like the idea of skipping through the woods holding a picnic basket, ok? :oops:
but what if a bear takes your pic-a-nic basket??
A Wild Yoggy Bear appears .......
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)

Return to “The Inn of Brodgar”