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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Official Dwarf Fortress Thread
Oh, I know. There's a couple of changes I'd rather not mess with until I have to.
(Just remember a couple of things in the bug fixes that seemed more of an annoyance than unhappy children.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shotgunn902
- Posts: 678
- Joined: Mon Aug 29, 2011 1:59 am
Re: The Official Dwarf Fortress Thread
bump because i miss this thread. anything interdasting?
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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WatsonX
- Posts: 182
- Joined: Sat Aug 27, 2011 8:10 am
Re: The Official Dwarf Fortress Thread
Goblin Fortress


So I decided to mod DF a bit, cause Goblins are way cooler than Dwarves. Goblins are fully playable in Adventurer and Fortress modes. Fortress mode is now basically the same as if playing with dwarves. Your goblins can farm and train all kinds of evil animals like trolls and ogres. Nobles are enabled as well as elf baby snatchers. The biggest problem with the mod right now is I can't figure out how to get trade caravans from goblin civs. If anyone could share how to do this I would appreciate it.
Once it's done and if anyone is interested I will upload the file.
So I decided to mod DF a bit, cause Goblins are way cooler than Dwarves. Goblins are fully playable in Adventurer and Fortress modes. Fortress mode is now basically the same as if playing with dwarves. Your goblins can farm and train all kinds of evil animals like trolls and ogres. Nobles are enabled as well as elf baby snatchers. The biggest problem with the mod right now is I can't figure out how to get trade caravans from goblin civs. If anyone could share how to do this I would appreciate it.
Once it's done and if anyone is interested I will upload the file.
HavenHacked (Haven and Hearth cheats): http://tinyurl.com/havenhacked
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: The Official Dwarf Fortress Thread
i modded my dwarf fortress into Goblin Fortress tooWatsonX wrote:Goblin Fortress
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So I decided to mod DF a bit, cause Goblins are way cooler than Dwarves. Goblins are fully playable in Adventurer and Fortress modes. Fortress mode is now basically the same as if playing with dwarves. Your goblins can farm and train all kinds of evil animals like trolls and ogres. Nobles are enabled as well as elf baby snatchers. The biggest problem with the mod right now is I can't figure out how to get trade caravans from goblin civs. If anyone could share how to do this I would appreciate it.
Once it's done and if anyone is interested I will upload the file.
to get caravans your civ needs like towns, castles i think.
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Kaoru
- Posts: 44
- Joined: Sat Jun 09, 2012 7:43 pm
Re: The Official Dwarf Fortress Thread
i tried this game. gave it a really good go...
i dont mind shit graphics. i dont even mind no graphics at all (completely text based)... but when the graphics are so bad that they dont even attempt to make things look like what they are, and instead use little symbols representing stuff... and i dont understand at all why the mouse is completely unused
the difficulty or learning curve arent even the problem... but it would make things so much easier just to let you use the mouse for things. trying to play on a laptop is rediculous :\
you cant even tell that the dwarves are anything but little smiley faces O.O
oh, and yes, you just got attacked by a zombie fire-donkey-dragon, but all you see is a little bland picture, and the only way you know it is anything but a dragon is by what it is called in the game.
the game has a LOAD of potential. more than a load. it would be an amazing game... if it had just enough graphics for you to know what is happening without having to resort to interpreting symbols.
i was looking forward to it very much, but the way the game navigated in the menus before you actually play should have tipped me off that it wasnt going to be worth it. it made me sad
i dont mind shit graphics. i dont even mind no graphics at all (completely text based)... but when the graphics are so bad that they dont even attempt to make things look like what they are, and instead use little symbols representing stuff... and i dont understand at all why the mouse is completely unused
you cant even tell that the dwarves are anything but little smiley faces O.O
oh, and yes, you just got attacked by a zombie fire-donkey-dragon, but all you see is a little bland picture, and the only way you know it is anything but a dragon is by what it is called in the game.
the game has a LOAD of potential. more than a load. it would be an amazing game... if it had just enough graphics for you to know what is happening without having to resort to interpreting symbols.
i was looking forward to it very much, but the way the game navigated in the menus before you actually play should have tipped me off that it wasnt going to be worth it. it made me sad
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Kaoru
- Posts: 44
- Joined: Sat Jun 09, 2012 7:43 pm
Re: The Official Dwarf Fortress Thread
i tried this game. gave it a really good go...
i dont mind shit graphics. i dont even mind no graphics at all (completely text based)... but when the graphics are so bad that they dont even attempt to make things look like what they are, and instead use little symbols representing stuff... and i dont understand at all why the mouse is completely unused
the difficulty or learning curve arent even the problem... but it would make things so much easier just to let you use the mouse for things. trying to play on a laptop is rediculous :\
you cant even tell that the dwarves are anything but little smiley faces O.O
oh, and yes, you just got attacked by a zombie fire-donkey-dragon, but all you see is a little bland picture, and the only way you know it is anything but a dragon is by what it is called in the game.
the game has a LOAD of potential. more than a load. it would be an amazing game... if it had just enough graphics for you to know what is happening without having to resort to interpreting symbols.
i was looking forward to it very much, but the way the game navigated in the menus before you actually play should have tipped me off that it wasnt going to be worth it. it made me sad
i dont mind shit graphics. i dont even mind no graphics at all (completely text based)... but when the graphics are so bad that they dont even attempt to make things look like what they are, and instead use little symbols representing stuff... and i dont understand at all why the mouse is completely unused
you cant even tell that the dwarves are anything but little smiley faces O.O
oh, and yes, you just got attacked by a zombie fire-donkey-dragon, but all you see is a little bland picture, and the only way you know it is anything but a dragon is by what it is called in the game.
the game has a LOAD of potential. more than a load. it would be an amazing game... if it had just enough graphics for you to know what is happening without having to resort to interpreting symbols.
i was looking forward to it very much, but the way the game navigated in the menus before you actually play should have tipped me off that it wasnt going to be worth it. it made me sad
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shotgunn902
- Posts: 678
- Joined: Mon Aug 29, 2011 1:59 am
Re: The Official Dwarf Fortress Thread
first, nice double postKaoru wrote:i tried this game. gave it a really good go...
i dont mind shit graphics. i dont even mind no graphics at all (completely text based)... but when the graphics are so bad that they dont even attempt to make things look like what they are, and instead use little symbols representing stuff... and i dont understand at all why the mouse is completely unusedthe difficulty or learning curve arent even the problem... but it would make things so much easier just to let you use the mouse for things. trying to play on a laptop is rediculous :\
you cant even tell that the dwarves are anything but little smiley faces O.O
oh, and yes, you just got attacked by a zombie fire-donkey-dragon, but all you see is a little bland picture, and the only way you know it is anything but a dragon is by what it is called in the game.
the game has a LOAD of potential. more than a load. it would be an amazing game... if it had just enough graphics for you to know what is happening without having to resort to interpreting symbols.
i was looking forward to it very much, but the way the game navigated in the menus before you actually play should have tipped me off that it wasnt going to be worth it. it made me sad
second, phoebus graphic pack
third, dont be retarded and you'll learn
fourth, DF motto (losing is fun)
fifth, it is an amazing game if you let graphics decide how good a game is i feel sorry for you. you cant do all the complex things in dwarf fortress and still have amazing graphics. lets not forget this is a totally free game you spoiled bastard.
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: The Official Dwarf Fortress Thread
if you're sad that the game has no mouse controls give goblin camp a try, it's a much less complex game without most of the underground play that DF has, i found it quite fun and it utilizes drop down menus rather than keybinds
Oh boy, here I go cheesemaking again...
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Official Dwarf Fortress Thread
DF does have mouse controls, but they are limited, mostly to designating areas, which is very useful.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: The Official Dwarf Fortress Thread
i think theres a mod that makes the mouse useable
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