How quality works

General discussion and socializing.
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Avu
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Joined: Sat Oct 31, 2009 1:00 pm

Re: How quality works

Post by Avu »

It also assumes the reader is not a complete idiot yet with you it's clearly not the case.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
ThirdEmperor
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Re: How quality works

Post by ThirdEmperor »

Avu wrote:It also assumes the reader is not a complete idiot yet with you it's clearly not the case.
Translation: Avu lacks anything remotely resembling a manhood or a brain and is overcompensating.

This thread does need some updating tho.
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Potjeh
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Re: How quality works

Post by Potjeh »

Damage with Swords: Base Damage + 1/3 str
Damage with Axes: Base Damage + 1/2 str
This isn't true. Damage scales with the square root of strength, just like HP does with constitution. Don't ask me for exact numbers, though, I only know this from the announcements forum.
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Dataslycer
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Re: How quality works

Post by Dataslycer »

Farming:
Farming itself specifically
[*]Quality of seed, hops, carrots, etc = quality of crop previously planted +- 5. (Soft capped. If Crop > farming. Quality = (Farming + crop quality)/2)
[*]Checked during the time of harvesting (not during planting).
[*]Byproduct = quality of crop planted. (not sure if it's softcapped like above)

Note: Perception or Dexterity does not affect farming.

Cooking:
Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
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Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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DatOneGuy
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Re: How quality works

Post by DatOneGuy »

Not sure if this is still being maintained(updated), but:

- board quality = sqrt(qLog + qTool) {©Bigfish}

Is really
sqrt(qLog * qTool)
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. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
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exewu
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Re: How quality works

Post by exewu »

- cheese quality formulla is correct. It updates the quality on each stage transition too.
- byroducts of farming (at least fibres) are not affected by your skillcap.

E: layout
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notacunt
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Re: How quality works

Post by notacunt »

For the tanning process:

qLeather = (2*qHide + qBark + qWater + qTub)/5
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mattym14
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Re: How quality works

Post by mattym14 »

Excellent post. Very helpful and very thorough.
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Granger
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Re: How quality works

Post by Granger »

DatOneGuy wrote:Not sure if this is still being maintained(updated), but:

- board quality = sqrt(qLog + qTool) {©Bigfish}

sqrt(qLog * qTool)
just tested with q136 carpentry:
q180 bonesaw, q84 log => q123 board

sqrt(180*84) = sqrt(15120) = 122.96

So multiplication seems to be it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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burgingham
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Re: How quality works

Post by burgingham »

Sadly enough bigfish hasn't been around for months now. He usually comes back for some time when his semester ends, not this time though. So no maintenance, because I cba to update the OP. Maybe another mod feels like doing it ^^

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