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jonamaster
- Posts: 106
- Joined: Sat Aug 06, 2011 2:22 am
- Location: Montevideo, Uruguay
Re: Game Development: Spit'n'Polish
So, no more 360noscoping foxes? Damn, i should have recorded that moment, it was hilarious af.. I was frustrated because i couldn't kill a single fox with a 90% aim bar (3 times in a row) so i started derping around while alt-clicking. After a full 720° BAM there you go, i missclicked the fox (with an empty aim bar) and it died in a single hit. My friend still laughs hard when we talk about that 



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Marksman
- Posts: 123
- Joined: Thu Feb 25, 2010 4:26 pm
- Location: Russia, Saint-Petersburg
Re: Game Development: Spit'n'Polish
Perfect!
Thanks!
Thanks!
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Spit'n'Polish
This version of all plants going -2+5 while being reliable over long run means you need double the crop fields size and completely different times or locations to push q to be engaging. Might work on a big village but it needs too many moving parts to be worth the hassle. I think the old system of random seeds is better just give us the tools. Big bags/seedpouches/buckets whatever with options to draw highest seeds by overall q or individual q type. In fact all containers should have such systems by default. We do it with custom clients anyway. Personally I used cupboards in a cart for q sorting. Maybe a dedicated farming tool. Huge inventory and I mean huge that only takes crop products and it automatically sorts them by your conditions. Actually I think I love this idea most.jorb wrote: We are not entirely sure how farming and potential crop selection should ideally work to be the most fun and engaging. Feel free to discuss.
Enjoy!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Spit'n'Polish
The allmighty sieve that was requested so often in the past.Avu wrote:Maybe a dedicated farming tool.
Two settings: what quality type and quality high/low.
Then operate on a container to return one seed per hourglass (should be reasonably quick) of the configured properties into inventory.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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JusTalionis1
- Posts: 4
- Joined: Fri Aug 28, 2015 8:30 pm
Re: Game Development: Spit'n'Polish
Maybe, but many thought it was a bug and will correctloftar wrote:Except for adding a bias towards higher quality, we didn't change farming tonight. The text was merely a clarification of how it has worked since the start of the world.CSPAN wrote:New farming
So now, if I like selection farming cultures, I need to make a 10+ fields at a distance from each other to see which is better quality for each harvest?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Spit'n'Polish
No. Shift+right-click a pile of seeds and you get an area effect cursor to plant a whole field.sakiji wrote:The primary annoyance of farming was the insane click fest, and unless I'm missing something -that's still in, just as it was before.
You need to right click/harvest each individual crop, as opposed to selecting an area to be harvested.
You need to plant each individual crop by clicking a distinct tiles empty tile
Shift+right-click a plant ready for harvest and you get an area effect cursor to harvest all plants of that type.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: Game Development: Spit'n'Polish
Now if only your character would autostockpile everything to stockpiles if they were within the selected areajorb wrote:No. Shift+right-click a pile of seeds and you get an area effect cursor to plant a whole field.sakiji wrote:The primary annoyance of farming was the insane click fest, and unless I'm missing something -that's still in, just as it was before.
You need to right click/harvest each individual crop, as opposed to selecting an area to be harvested.
You need to plant each individual crop by clicking a distinct tiles empty tile
Shift+right-click a plant ready for harvest and you get an area effect cursor to harvest all plants of that type.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Spit'n'Polish
Accidentally'd the tick length and as such moved the boiling point of the cauldron. It should still start boiling at some point, but will be fixed.Salinn wrote:I'm also experiencing the no-boil clay cauldron. It's been 20 minutes so far.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Game Development: Spit'n'Polish
new farming system is ok if you don't mind how fast your crops should progress
just stack them in one bucket, till they all be equal quality, and then they will be equal quality every iteration...
but what with "bad" iterations ? so today i got +5 and the next day -2
this way i should store and replant the iteration when it was +5 (without -2)
and if won't degratde, i again should transfer all stored seeds from (+5) and replace them with new seeds, for situation if 4th iteration will degrate...
so not very casual....
maybe keep this system, but make "same Q field" more tiny
like every 4x4 grid will have same Q changes
so it will be less randomness, but still not chaotic
just stack them in one bucket, till they all be equal quality, and then they will be equal quality every iteration...
but what with "bad" iterations ? so today i got +5 and the next day -2
this way i should store and replant the iteration when it was +5 (without -2)
and if won't degratde, i again should transfer all stored seeds from (+5) and replace them with new seeds, for situation if 4th iteration will degrate...
so not very casual....
maybe keep this system, but make "same Q field" more tiny
like every 4x4 grid will have same Q changes
so it will be less randomness, but still not chaotic
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aikidragon
- Posts: 202
- Joined: Sun Nov 20, 2011 11:38 am
Re: Game Development: Spit'n'Polish
Excellent how the game is getting better. Now give us hats!