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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Game Development: Dem Feels
Javelin bag when
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Dem Feels
When their base damage gets changed to a value that makes there damage actually non-negligible to a character with armor. Not that a change like that should happen.Archiplex wrote:Never a matter of 'could' but 'when'_Gunnar wrote:Yeah, this could definitely become an issue...Archiplex wrote:Alternatively, someone creates an automatic loader for the spear and empty an inventory of them at you and you die instantly.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Dem Feels
Even now with higher tier armor they'll penetrate a little - and soon armor changes incoming as hinted by OP anyways.rye130 wrote:
When their base damage gets changed to a value that makes there damage actually non-negligible to a character with armor. Not that a change like that should happen.
Not to mention spears of the same quality of high tier armor will deal about 50 damage through it, that's still about 350 damage (With a possibility of destroying gear beforehand) from 7 spears, though by the time you're on the last one you'll just sting anyways
And well, if you're NOT in high end armor, then you're just screwed. Not too fair for anyone who can't get 100q+ gear right now
jorb wrote: [*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
This has huge implications
Queen of a cold, dead land. Caretaker of the sprucecaps.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Dem Feels
Oh, good god...Archiplex wrote:jorb wrote: [*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
This has huge implications

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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Dem Feels
As a person who thought archery was well balanced before this patch_Gunnar wrote:Oh, good god...Archiplex wrote:jorb wrote: [*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
This has huge implications
Please please please undo this change
I like buffs but damnit Jorb I was kidding during the stream
Queen of a cold, dead land. Caretaker of the sprucecaps.
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Game Development: Dem Feels
Aww, but I was just starting to like staring animals in the face with a spear in hand, throwing defenses while waiting two seconds for the bar to fill!
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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h3retostay
- Posts: 213
- Joined: Thu Jul 08, 2010 2:25 am
Re: Game Development: Dem Feels
Aggro'd bear and a crash GG 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Dem Feels
Ah, indeed. Fixed that now that the server was crashed anyway, and awarded cape. It shouldn't have affected interruption by damage, though.Archiplex wrote:This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)jorb wrote: [*] Activating fighting actions no longer interrupts other actions.
!
I also took the opportunity to nerf spear aiming a bit. It's still easier than the bow, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Minion
- Posts: 71
- Joined: Tue Feb 21, 2012 1:23 pm
Re: Game Development: Dem Feels
Add kingdom trading...
An incentive to be a vassal could include some form of kingdom trading forum without the need to travel.
- Implement a building that hermits/villages/kingdoms can build that allows trade within a kingdom.
- Items traded take time to arrive depending on distance between buildings.
- Trades can go only two directions, vassal to kingdom and vice versa. Not vassal to vassal. This is to allow the kingdom to benefit from their vassals, introduces a trader role within a kingdom, and lets a kingdom markup the prices.
- Trades are limited in either amount traded, time between trades, distance or a combination of these. This limit is increased as time progresses, the more a vassal contributes the greater the trading reward. Also consider a time limit before a trade can occur, to help stop kingdom switching.
This encourages hermits/villages to become vassals of a particular kingdom. It also encourages a village to assist hermits/villages progress in the quality grind or to gain items not available to them currently. There would have to be a way to limit the vassal from changing kingdoms to change trades. But not knowing what a kingdom offers is one hindrance. However, some other form of barrier would be needed. Trades happen through agreement on both parties and each sends the items promised. Due to the time for trade to happen it allows for deceit to occur should someone be willing to forsake reputation and not send the promised items.
Last edited by Minion on Tue Nov 17, 2015 4:31 am, edited 1 time in total.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm