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Lman8786
- Posts: 574
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Re: Dev Diary: Ritual, Skills, Wyrd
I think this will make Haven and Hearth go way down hill because some of us dont want to do all of this stupied stuff to gain Wrd I just wanna play. If this "upgrade" is actually coming I think many will quite including me....... 
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Machenoid
- Posts: 185
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Re: Dev Diary: Ritual, Skills, Wyrd
Rename the current "learning points" to "wyrd" and the problem isn't the title on the system, it's the fact that you need to commit very repetative actions to get what you want. Example: people shit themselves over "skill based" systems and then what happens? It uses the same linear advancement of improving those skills as the "Level up" system; effectively changing nothing in the system but the title and how long it takes to max out or get where you want to be.
Hopefully, learning the buy-once skills will not require an amount of wyrd similar to the amount of learning points they do now, especially considering wyrd can be spent on special actions, which would increase the time to your next skill if you use any of them.
Hopefully, learning the buy-once skills will not require an amount of wyrd similar to the amount of learning points they do now, especially considering wyrd can be spent on special actions, which would increase the time to your next skill if you use any of them.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Jackard
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Re: Dev Diary: Ritual, Skills, Wyrd
i think its natural to expect that since several of those rituals only give a few wyrdMachenoid wrote:Hopefully, learning the buy-once skills will not require an amount of wyrd similar to the amount of learning points they do now, especially considering wyrd can be spent on special actions, which would increase the time to your next skill if you use any of them.
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Jackard
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VowOfSilence
- Posts: 158
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Re: Dev Diary: Ritual, Skills, Wyrd
@ Jorb: I know this is still in early development, but can you clarify a few things for us?
- is wyrd used for gaining attributes as well?
- do we get wyrd by doing rituals ONLY?
- how much of the old LP system will be left?
- is wyrd used for gaining attributes as well?
- do we get wyrd by doing rituals ONLY?
- how much of the old LP system will be left?
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jorb
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Re: Dev Diary: Ritual, Skills, Wyrd
No clue,
No clue,
No clue.

No clue,
No clue.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ImpalerWrG
- Posts: 470
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Re: Dev Diary: Ritual, Skills, Wyrd
Might this "Wyrd/Mana" stuff perhaps be a bit like the force and have 'dark side' and a 'light side', Wikipedia says Wyrd is an old english/norse word for fate so I think this fits with the theme your going with. Essentially a player would have two pools of wyrd points and each wyrd producing ritual would produce either one the other or both types (perhaps one or the other based on something in the world, for example 'knock on door' produced dark wryd if no one is home and light if someone is home), obviously human sacrifice is going to produce a lot dark wyrd. Rituals that use wryd could have costs of one or both types or even 'generic' wyrd like the casting cost of a card in MagictheGathering, naturally the aggressive & destructive spells (like making your neighbors cows dry up and not give milk) require dark wyrd and the productive & healing stuff the light. This allows a modest degree of specialization while keeping a things under the umbrella of a easy to understand binary system, it also fits well with the more 'karmic' feel I think your going for and avoids the more D&D arcane wizard feel.
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Jackard
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owl
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Re: Dev Diary: Ritual, Skills, Wyrd
what ever god you prayed to before you posted this thread is surely a dark one.
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Jackard
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