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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Wolverine Instructions
Yeah tooltip is awesome, thx 
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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twincannon
- Posts: 83
- Joined: Wed Feb 15, 2012 8:33 pm
Re: Game Development: Wolverine Instructions
Got this discovery from dried hide. Wolverine boots: 2 wolverine hides, 2 string, 1 wolverine scent gland

and yay for tooltips \o/

and yay for tooltips \o/
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Wolverine Instructions
I think I got only 1 chop from an instruction of 4x chop... Is it a bug worth a thread or I misuderstood something?..
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Wolverine Instructions
My understanding of it is that when obtaining a move for the very first time, regardless of whether it's x1 or x5 will still only give you x1 when using it to get the first discovery from the animal.ErdTod wrote:I think I got only 1 chop from an instruction of 4x chop... Is it a bug worth a thread or I misuderstood something?..
After that you study another one and if it has x5 of a move you already have, completion should give you x5 as well.
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Wolverine Instructions
It wasn't my first move, I already had 1 chop. And my friend made me instruction of 4x Chop. After I learned it, I got 1 chop and the perchment disappeared.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Wolverine Instructions
Oh that sucks, I guess it does work that way then but I haven't been able to check how the x5 parchment I was studying went. Probably you're right in how it worked though and you simply need a higher count than your current to increase, but still only increases by one each time so at x4 you need x5 to finish it off... I guess.ErdTod wrote:It wasn't my first move, I already had 1 chop. And my friend made me instruction of 4x Chop. After I learned it, I got 1 chop and the perchment disappeared.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Wolverine Instructions
Which would be a good thing to combat instant-alts.Kaios wrote:Probably you're right in how it worked though and you simply need a higher count than your current to increase, but still only increases by one each time so at x4 you need x5 to finish it off... I guess.
Nice tooltips, please more QoL stuff like that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Wolverine Instructions
I'm still playing a (mostly) solo hermit, but do like the combat move addition. I know enough people in my area we might be able to trade some of this stuff.
I'm with Granger and a bit concerned with the quick combat alt building, but then again, this seems a bit more work than just buying skills for LP, so a good compromise, I think.
I'm with Granger and a bit concerned with the quick combat alt building, but then again, this seems a bit more work than just buying skills for LP, so a good compromise, I think.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Wolverine Instructions
Plz add the Devz Rool sign you talked about.
Also, make it so mousing over something in the build menu tells you what's needed to build it.
Also, make it so mousing over something in the build menu tells you what's needed to build it.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Wolverine Instructions
That whole thing about "Quick Combat Alt Building" is a major concern of mine as well. They managed to limit it a bit by still requiring you to go hunting for it, but for every positive and logical addition there's going to be a counterpoint exploit.
It might be worth adding something where learning Combat Moves by being taught consumes Experience (A significant amount, on the same tier as Hearth magic) and perhaps is time gated. IE - Once you learn a move, it takes time before you can learn another level of that move. This should be the case anyway, but this additional barrier to quick combat alting would be ideal.
It might be worth adding something where learning Combat Moves by being taught consumes Experience (A significant amount, on the same tier as Hearth magic) and perhaps is time gated. IE - Once you learn a move, it takes time before you can learn another level of that move. This should be the case anyway, but this additional barrier to quick combat alting would be ideal.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.