rektZeler wrote:Ye, good that you know how to grind, too bad you don't know how to fight XdAstarisk wrote:Yeah, I know how to play the game and don't need to leech others xDOzzy123 wrote:
Nice lp u got there rawrzi
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Teleskop
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Re: How to send Fire&Ice running with one simple trick!
Teleskop
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julian12it
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Re: How to send Fire&Ice running with one simple trick!
Yeah haha, such a bad fighter, when you get blocked and couldn't click because of lag and get piled on. What a bad fighter.
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jordancoles
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Re: How to send Fire&Ice running with one simple trick!
Big fights like this really just come down to pc performance, dogpiles and rotating a few choice moves
You know... between client crashes ¯\_(ツ)_/¯
You know... between client crashes ¯\_(ツ)_/¯
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
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Re: How to send Fire&Ice running with one simple trick!
TBH, if it's fixed, more people will just show up to the fight until it is a 1 FPS shitshow again, but hey, that's a good thing, I think, as it means more people are playing the game.infectedking wrote:Need the FPS issue sorted out and we can enjoy PVP again,
I'll use CCP as proof that improving server and client performance to allow more people to participate in big fights is a way to improve subscription numbers.
Back to an earlier post by MightySheep... If fighters of the other factions aren't trained any better than to know this... no wonder Dis running the server.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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NOOBY93
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Re: How to send Fire&Ice running with one simple trick!
What? No that's not how it works. Factions don't base the number of people they take to a fight on keeping the game from lagging. They bring as many people as they can and then it lags. If FPS was fixed the only difference would be the fights would actually be fights instead of slideshows that occasionally end in the "You died" picture.MagicManICT wrote:TBH, if it's fixed, more people will just show up to the fight until it is a 1 FPS shitshow again, but hey, that's a good thing, I think, as it means more people are playing the game.infectedking wrote:Need the FPS issue sorted out and we can enjoy PVP again,
I'll use CCP as proof that improving server and client performance to allow more people to participate in big fights is a way to improve subscription numbers.
Back to an earlier post by MightySheep... If fighters of the other factions aren't trained any better than to know this... no wonder Dis running the server.
Jalpha wrote:I believe in my interpretation of things.
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shadowchris
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Re: How to send Fire&Ice running with one simple trick!
This is partially false. Combat alts are actually useful than just "causing lag". Combat alts are useful for many outside of combat reasons like porting back bodies, body blocking and simply striking fear in others because of numbers.MagicManICT wrote:TBH, if it's fixed, more people will just show up to the fight until it is a 1 FPS shitshow again, but hey, that's a good thing, I think, as it means more people are playing the game.infectedking wrote:Need the FPS issue sorted out and we can enjoy PVP again,
I'll use CCP as proof that improving server and client performance to allow more people to participate in big fights is a way to improve subscription numbers.
Back to an earlier post by MightySheep... If fighters of the other factions aren't trained any better than to know this... no wonder Dis running the server.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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jordancoles
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Re: How to send Fire&Ice running with one simple trick!
We really need some sort of system which would restrict what gear can be worn based on stats. Atm a fresh spawn can slap on a dhelm/ctc/b12 and look like an established main
It's really hard to tell the difference between 1 ua rage alts and mains without punching them and that's easier said than done in a 30vs30 with low fps and people running around all over the place
The current state of combat is who can bring the most player bodies to the fight and who can disorient the other side better
It's really hard to tell the difference between 1 ua rage alts and mains without punching them and that's easier said than done in a 30vs30 with low fps and people running around all over the place
The current state of combat is who can bring the most player bodies to the fight and who can disorient the other side better
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Teleskop
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Re: How to send Fire&Ice running with one simple trick!
make armor impair your movement unless you have enough str!~!!jordancoles wrote:We really need some sort of system which would restrict what gear can be worn based on stats. Atm a fresh spawn can slap on a dhelm/ctc/b12 and look like an established main
It's really hard to tell the difference between 1 ua rage alts and mains without punching them and that's easier said than done in a 30vs30 with low fps and people running around all over the place
The current state of combat is who can bring the most player bodies to the fight and who can disorient the other side better
Teleskop
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: How to send Fire&Ice running with one simple trick!
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
- Posts: 18435
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Re: How to send Fire&Ice running with one simple trick!
Don't take much to get to 50 in any stat. IMO, that's still "combat alt" territory, but it's more than "No effort."
I think you all missed the point of my post. If the game performance improves enough to get more than 20 people on the combat field at once, more people will be interested in joining the combat, thus more people will show up, thus lagging the game back out again. Sheesh. Quit being such pessimists.
I think you all missed the point of my post. If the game performance improves enough to get more than 20 people on the combat field at once, more people will be interested in joining the combat, thus more people will show up, thus lagging the game back out again. Sheesh. Quit being such pessimists.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
