Game Development: Rhyme of the Ancient Seamark

Announcements about major changes in Haven & Hearth.
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Burinn
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Burinn »

jorb wrote:
SnowWiggles wrote:LMAO 50 bars of metal for seamark
Yeah, it might be a bit cheap.
R O S E G O L D
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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jorb
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Re: Game Development: Rhyme of the Ancient Seamark

Post by jorb »

SnowWiggles wrote:What do you think of my dryad suggestion though <333 il buy a hat
Wouldn't mind roaming quest givers, but that would imply giving them more permanence. They may get a use someday, but I'm not in any rush.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Lunarius_Haberdash »

shubla wrote:
jorb wrote:
Lunarius_Haberdash wrote:Seamarks displease me, but here we go. At least the deep oceans are still free.
How so? Shouldn't it be possible to spread over the oceans?
Perhaps, but not in so arbitrary a manner. I was hoping to see a 'Colony Stone' that is something like the coronation stone and requires a significant amount of resources to create. Or a way to ally and share resources through something like the Fiefdom suggestion I made.

This, to my mind, is much like the Pipeweed update. "Oh look the world will be large and separated... Except it won't."

Travel Weariness has been removed through the application of Pipeweed, and now meaningful realm expansion barriers have been removed by 'Build this, and build another one 48 hours later'.

The ocean is no longer a great impenetrable barrier between locations.

Now it's just water.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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boshaw
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Re: Game Development: Rhyme of the Ancient Seamark

Post by boshaw »

jorb wrote:
SnowWiggles wrote:LMAO 50 bars of metal for seamark
Yeah, it might be a bit cheap.
Cost to build should scale based off distance from the coronation stone. Same for border cairns!
SnowWiggles
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Re: Game Development: Rhyme of the Ancient Seamark

Post by SnowWiggles »

jorb wrote:
SnowWiggles wrote:What do you think of my dryad suggestion though <333 il buy a hat
Wouldn't mind roaming quest givers, but that would imply giving them more permanence. They may get a use someday, but I'm not in any rush.
but its been years. YEARS.

suggestions:
What if you were able to catch up to them and you could cut them down and the give a special type of wood
quest givers
make them a moving localized resource
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Granger
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Granger »

boshaw wrote:
jorb wrote:
SnowWiggles wrote:LMAO 50 bars of metal for seamark
Yeah, it might be a bit cheap.
Cost to build should scale based off distance from the coronation stone. Same for border cairns!
This.

And for village banners.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
loskierek
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Re: Game Development: Rhyme of the Ancient Seamark

Post by loskierek »

any area across ocean should be so draining that only the most prosperous kingdoms would be able to afford it and only at a small scale for like claiming a tree or stone for bonuses
SnowWiggles
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Re: Game Development: Rhyme of the Ancient Seamark

Post by SnowWiggles »

I have not been to sea yet, but are there kraken? That would be super cool if like when you are crossing the sea depths you should make sure you have a full crew or some strong people because a kraken could over take your boat and kill you all. So you have to fight it. Rare event.
eliminoid
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Re: Game Development: Rhyme of the Ancient Seamark

Post by eliminoid »

Burinn wrote:What the hell is a Jojo
The classics. You should have known this!
Hi
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Lunarius_Haberdash
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Lunarius_Haberdash »

jorb wrote:
SnowWiggles wrote:LMAO 50 bars of metal for seamark
Yeah, it might be a bit cheap.
That is laughably inexpensive. No special resources required? Maybe they should require some kind of new ocean-based natural resource, or be another sink point for Rock Crystals, or SOMETHING at least.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.

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