Well... You`ll have 32 hours window to destroy griefers claim. While it is charged to lvl 1. But yes. For larger village it can be a problem.julian12it wrote:I can see possible early world griefing with players placing down their pclaims next to villages in order to stun their expansion. Could it be possible to make so you're still able to claim over level 0-2's, but after level 0 you cannot revoke the privilege?
- Village's can no longer extend their authority over claims with a "Power Level" of 1 or more, unless the owner of the claim is either a Founding Father of the village, or a member of the village.
- Villages can "Revoke the Privilege" of any Personal Claim overlapping the Village Claim by any amount.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Prelude: World 12
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 12

HowToDodgeSieges.png
With this setup you can move all your stuff between three vclaims whenever you're vulnerable.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Prelude: World 12
You will not bring casual players into your game that way.
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dvs
- Posts: 16
- Joined: Tue Jul 01, 2014 3:05 pm
Re: Prelude: World 12
Time for a siege server and a non-siege server.
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rhzk
- Posts: 289
- Joined: Wed Mar 16, 2016 4:10 am
Re: Prelude: World 12
I like this new siege system, but with few tweaks with time - two weeks is a bit too frequent, imo. In theory you must migrate with your precious stuff and livestock to safer place (caravans is a thing now lol). At least there will be some kind of a movement in the gameplay instead of just sitting in your base.
Last edited by rhzk on Sun Feb 23, 2020 11:54 pm, edited 1 time in total.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Prelude: World 12
in stream they said it will come latershubla wrote:Will the rendering rewrite-client become the main default client when the world resets? Good way to collect some player feedback about bugs and stuff!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Prelude: World 12
Not at all opposed to various adjustments. These are the changes we have made right now, but I do not mind tweaking, for example, particular timers, the inspection mechanic, or the like.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ants
- Posts: 1842
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- Location: inside your head
Re: Prelude: World 12
Remember to make the $100 sub hat a golden sprucecap. And remember to add statues to worldgen, it seems nobody found any this world.
❤Haven's most kawaii retarded ethot karen❤


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yuukki
- Posts: 9
- Joined: Sun Sep 24, 2017 4:19 am
Re: Prelude: World 12
So, basically I need to have two claims so I as a hermit i don't get fucked and loose everything every 2 weeks. This change seems(?) to make anyone who isn't play in a large group basically dead.
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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Prelude: World 12
Make inspection cost something relevant - simple siegecraft requirement won't do. And probably increase the time between two charges, maybe dependant on the size of the claim or something, with smaller claim having easier time. And then imo the system would be reasonable enough to try it out at least.jorb wrote:Not at all opposed to various adjustments. These are the changes we have made right now, but I do not mind tweaking, for example, particular timers, the inspection mechanic, or the like.