Game Development: Garden Bell

Announcements about major changes in Haven & Hearth.
Lieman
Posts: 7
Joined: Thu Jul 02, 2015 8:43 am

Re: Game Development: Garden Bell

Post by Lieman »

1. find target
2. come close
3. all alt on my ship make swim
4. all alt attack target
5. all alt board my ship again
6. koed target

Will this work? :)
Last edited by Lieman on Sun Apr 26, 2020 8:24 pm, edited 2 times in total.
NarrKOTeGG
Posts: 24
Joined: Tue Oct 03, 2017 9:50 am

Re: Game Development: Garden Bell

Post by NarrKOTeGG »

Can I (together with my friend) ambush Knorr or Snekkja on the river from my alt in boats?
A schematic drawing is attached.

Image
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evilboy666
Posts: 598
Joined: Wed Jan 25, 2012 11:48 am

Re: Game Development: Garden Bell

Post by evilboy666 »

abt79 wrote:
loftar wrote: Yes.

Not really. If you have a ship, you usually wouldn't have a problem getting away from them.
Yes to all of them? Snekkja are faster than knarrs outside of Deep

"dude it's easy to escape from a botknarr, just go on land and get a horse lol"
Clearly not all of them as it says knarrs and snekkja in op so i dont get your point.
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loftar
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Re: Game Development: Garden Bell

Post by loftar »

Enjoyment_2 wrote:NOONE asked you to change the pots
http://www.havenandhearth.com/forum/vie ... 48&t=68195
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Zyean
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Garden Bell

Post by Zyean »

jorb wrote:I am not wed to the Ship changes, but, again, you can still fire ranged weapons at ships.
Any chance for a future change that allows some sort of siege weaponry on ships?

Cannons, harpoons, etc
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Garden Bell

Post by Hasta »

loftar wrote:
Enjoyment_2 wrote:NOONE asked you to change the pots
http://www.havenandhearth.com/forum/vie ... 48&t=68195
This is a welcome change, as you can derive from the small amount of attention it gets here.
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loftar
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Re: Game Development: Garden Bell

Post by loftar »

Hasta wrote:as you can derive from the small amount of attention it gets here.
lol
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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evilboy666
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Re: Game Development: Garden Bell

Post by evilboy666 »

Lieman wrote:1. find target
2. come close
3. all alt on my ship make swim
4. all alt attack target
5. all alt board my ship again
6. koed target

Will this work? :)
This will only work when the target is cornered and has nowhere to go as far as i can tell.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Garden Bell

Post by jordancoles »

Revert this bullshit boat change.

It also applies to pvm where a swan can attack me but I can't attack it. The same is true for WHALES? Use your brains, man.

Bows can still be used in boats and 10 people in a knar with bows is 100x's more OP than that bullshit Shubla was pulling. Shubla's tactic only really works on scrubs with no armor and yet the entire boat combat system needed to be kneecapped because of it?

4 people in a snekkja cant even be attacked without bows now so if you didn't bring one or if it doesnt do enough dmg I guess you can just give up?

Awful change to bandaid a high effort and niche problem

Really disappointed in how consistent and reliable these types of nerfs are. No forethought and a total willingness to add tedious extra steps while not actually fixing the problem
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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loftar
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Re: Game Development: Garden Bell

Post by loftar »

jordancoles wrote:Shubla's tactic only really works on scrubs with no armor and yet the entire boat combat system needed to be kneecapped because of it?
It was my impression from multiple sources that knarr combat has always been cancer in all situations due to this mechanic, so we figured it was worth trying.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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