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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: No more PK'ing and trust groups
I agree with burgingham, you should remove teleportation to foil helms deep style locations.
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: No more PK'ing and trust groups
Hey, I hears that a lot of men rape and beat up other men and women. Solution: lets cut their arms and dicks off!theTrav wrote:I agree with burgingham, you should remove teleportation to foil helms deep style locations.
Starting with theTrav.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: No more PK'ing and trust groups
Interesting how he turns my argument into a non-teleportation argument. Since helms deeps have become inferior to island fortresses, the guys building such things could just add a gate you know?
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: No more PK'ing and trust groups
Lol, the solution is so simple yet noone realizes.
Skill capping ffs! and make the max values easily reachable within 100 ingame hours (because in a game with permadeath, it's simply not fun to lose months of hard work) + you shouldn't be able to be the best in every skill.
Skill capping ffs! and make the max values easily reachable within 100 ingame hours (because in a game with permadeath, it's simply not fun to lose months of hard work) + you shouldn't be able to be the best in every skill.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: No more PK'ing and trust groups
Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: No more PK'ing and trust groups
True to an extent, but that's where my idea of skill decay comes in.burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: No more PK'ing and trust groups
why would anyone keep playing after 100 hours then?Brickbreaker wrote:Lol, the solution is so simple yet noone realizes.
Skill capping ffs! and make the max values easily reachable within 100 ingame hours (because in a game with permadeath, it's simply not fun to lose months of hard work) + you shouldn't be able to be the best in every skill.
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Spiff
- Posts: 356
- Joined: Sun Jul 12, 2009 9:33 pm
Re: No more PK'ing and trust groups
We have all quit and Xanadu is abandoned.Avu wrote:Only place that got raided seriously and is still around is xanadu and that's because the goons are too proud and stubborn to quit though I'm pretty sure they must have lost some players too. There's always some that quit after getting raided. It takes a really hardcore group to survive the post invasion.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: No more PK'ing and trust groups
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaBrickbreaker wrote:True to an extent, but that's where my idea of skill decay comes in.burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
brickbreaker do you have any good ideas at all? seriously
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Nigra
- Posts: 11
- Joined: Sun Apr 18, 2010 12:32 pm
- Location: Bavaria. It's near Germany.
Re: No more PK'ing and trust groups
How about traps that can only be placed on your claim ground? Sharp wooden sticks on unused ground, or a bear trap that holds the victim for a bit, or whatever. Along with a perception check to see the trap, and maybe a Disarm skill, and a Dexterity check for success or failure while disarming.jorb wrote: Basically I want the claim to bite back, and not just act as a passive recorder of crimes committed.