RIP belszar

General discussion and socializing.
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Errol
Posts: 124
Joined: Fri May 29, 2009 8:06 pm

Re: RIP belszar

Post by Errol »

Is it bad that I am actually amused by the course of the thread?

Oh, and as for the original course of the thread - the standard procedure for beating up big tough meanies is to team up. :)
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Raephire
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Joined: Wed Jun 10, 2009 3:34 pm

Re: RIP belszar

Post by Raephire »

Yes, this is my fear. fire ants swarming me.
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: RIP belszar

Post by sami1337 »

StewineBeef wrote:Your talking about how sad and all he is yet you entertain the idea of walling in cabins and the RoB?

Sure the guy is most likely extremely annoying however don't ruin other peoples game play just because one person ruins yours.
With walling i mean walling invisible places. It won't break the game. Plus, devs could just remove them right. Right?? Oh wait, they can't see behind the rob either :lol:
So get on it, fix it already.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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RaptorJedi
Posts: 311
Joined: Fri May 29, 2009 5:53 pm

Re: RIP belszar

Post by RaptorJedi »

So Raephire, I have a question that I don't think has been asked. What are you going to do to people who plant their own forests? Target them too for killing?
<Megagun> FOx
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Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: RIP belszar

Post by Raephire »

RaptorJedi wrote:So Raephire, I have a question that I don't think has been asked. What are you going to do to people who plant their own forests? Target them too for killing?
Planted forests are very easy to distinguish, I don't play this game using brail.
Pacho
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: RIP belszar

Post by Pacho »

so I guess the plan is to plant big claims in middle of forests and see how many of my alts get killed.

thanks for the idea!
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: RIP belszar

Post by sami1337 »

Pacho wrote:so I guess the plan is to plant big claims in middle of forests and see how many of my alts get killed.

thanks for the idea!
Get out griefer.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Raephire
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Joined: Wed Jun 10, 2009 3:34 pm

Re: RIP belszar

Post by Raephire »

Doesn't matter anymore to me, the issue is fixed. Planted trees now create forest land, and from that land forest life doth spring. It's still advisable not to build a village idol or claim land directly in forest, But it's no longer a death worthy issue. A full nature man like me can easily create a private forest.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: RIP belszar

Post by Malicus »

Raephire wrote:A full nature man like me can easily create a private forest.
I bet mine (or rather, my alt's) will be better. That is, unless you're just saying that you CAN... because I'm working on one now. I have yet to see any forest spawns, though, but it's still rather patchy.
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Raephire
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Joined: Wed Jun 10, 2009 3:34 pm

Re: RIP belszar

Post by Raephire »

Malicus wrote:
Raephire wrote:A full nature man like me can easily create a private forest.
I bet mine (or rather, my alt's) will be better. That is, unless you're just saying that you CAN... because I'm working on one now. I have yet to see any forest spawns, though, but it's still rather patchy.
Yea, just can, not actively doing it right now.

But this is really good news for towns that are far away from forests

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