Mainly related to the newly added zoom-in levels.
Some variable transparency added to the grid lines, based on the zoom(in) level might work well visually.
It should be working now along with vanilla iconskhajios wrote:Ender client shows arrows on the minimap, making it much easier to find and pick up arrows you have shot.
It would be great if that could be yoinked.
I'm not sure if it shows when you throw a tinker's throwing axe, but it would be great if that could be done as well.
I am currently waiting for a new one to finish as I accidentally threw mine during a fight, and have no idea if it broke or I just lost it lol.
also should work nowUndercio wrote: no icons for boats on minimap (dugout, rowboat...)
Made it half transparent on all levels. I could make it variable by making more copies of the same resource but meh, too much workHickupp wrote:Minimap zoom suggestion - Grid lines;
Mainly related to the newly added zoom-in levels.![]()
Some variable transparency added to the grid lines, based on the zoom(in) level might work well visually.
Right now it supports vanilla cameras (bad, worse, follow, ortho, ortho free). Camera can be cycled with shift + c.DRetZ wrote:is any option to lock Y bad camera (vertical bad camera) ?
I don't think it ever showed real aggro radius, I think its more to bring visibility so you know that there is something to avoid.DRetZ wrote: also adding double radius to animal is good. Since most animals still attacking on normal radius
Yay, THX a bunch.Bartekc8888 wrote:1.2.2
Yoinked minimap zoom in from ender client
you may take a loo at it..Bartekc8888 wrote:Right now it supports vanilla cameras (bad, worse, follow, ortho, ortho free). Camera can be cycled with shift + c.DRetZ wrote:is any option to lock Y bad camera (vertical bad camera) ?
I don't think there is the one you are asking for, unless its "ortho free"?
If you know any public client with camera you want, let me know, I may take a look.
I don't think it ever showed real aggro radius, I think its more to bring visibility so you know that there is something to avoid.DRetZ wrote: also adding double radius to animal is good. Since most animals still attacking on normal radius
Larger area might add too much clutter
Why (vertical) locked ? (I have never used ArdClient. so I'm wondering about that.)DRetZ wrote:i... lock Y bad camera (vertical bad camera) ?
huh, I guess it can be useful and it was easy to yoinkDRetZ wrote: you may take a loo at it..
this client have a lock bad camera elevator.
https://github.com/Cediner/ArdClient