Yoink Pasta - Purus Pasta fork

Forum for alternative clients, mods & discussions on the same.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

Minimap zoom suggestion - Grid lines;
Mainly related to the newly added zoom-in levels. :D
Some variable transparency added to the grid lines, based on the zoom(in) level might work well visually.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.3.1
Additional icons for vanilla map icons configuration, some are turned off by default
Made map grid transparent

Right now there is configuration for: arrow, tinkers throwing axe, wheelbarrow, plow, dugout, rowboat, snekkja, knarr
(Configuration button is in bottom left, above minimap)
khajios wrote:Ender client shows arrows on the minimap, making it much easier to find and pick up arrows you have shot.
It would be great if that could be yoinked.

I'm not sure if it shows when you throw a tinker's throwing axe, but it would be great if that could be done as well.
I am currently waiting for a new one to finish as I accidentally threw mine during a fight, and have no idea if it broke or I just lost it lol.
It should be working now along with vanilla icons
Undercio wrote: no icons for boats on minimap (dugout, rowboat...)
also should work now
Hickupp wrote:Minimap zoom suggestion - Grid lines;
Mainly related to the newly added zoom-in levels. :D
Some variable transparency added to the grid lines, based on the zoom(in) level might work well visually.
Made it half transparent on all levels. I could make it variable by making more copies of the same resource but meh, too much work :)
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DRetZ
Posts: 14
Joined: Fri May 15, 2020 8:02 am
Location: Indonesia

Re: Yoink Pasta - Purus Pasta fork

Post by DRetZ »

is any option to lock Y bad camera (vertical bad camera) ?

also adding double radius to animal is good. Since most animals still attacking on normal radius
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Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

DRetZ wrote:is any option to lock Y bad camera (vertical bad camera) ?
Right now it supports vanilla cameras (bad, worse, follow, ortho, ortho free). Camera can be cycled with shift + c.
I don't think there is the one you are asking for, unless its "ortho free"?
If you know any public client with camera you want, let me know, I may take a look.
DRetZ wrote: also adding double radius to animal is good. Since most animals still attacking on normal radius
I don't think it ever showed real aggro radius, I think its more to bring visibility so you know that there is something to avoid.
Larger area might add too much clutter
Undercio
Posts: 37
Joined: Fri Sep 04, 2015 4:44 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Undercio »

Bartekc8888 wrote:1.2.2
Yoinked minimap zoom in from ender client
Yay, THX a bunch.
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DRetZ
Posts: 14
Joined: Fri May 15, 2020 8:02 am
Location: Indonesia

Re: Yoink Pasta - Purus Pasta fork

Post by DRetZ »

Bartekc8888 wrote:
DRetZ wrote:is any option to lock Y bad camera (vertical bad camera) ?
Right now it supports vanilla cameras (bad, worse, follow, ortho, ortho free). Camera can be cycled with shift + c.
I don't think there is the one you are asking for, unless its "ortho free"?
If you know any public client with camera you want, let me know, I may take a look.
DRetZ wrote: also adding double radius to animal is good. Since most animals still attacking on normal radius
I don't think it ever showed real aggro radius, I think its more to bring visibility so you know that there is something to avoid.
Larger area might add too much clutter
you may take a loo at it..
this client have a lock bad camera elevator.

https://github.com/Cediner/ArdClient
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Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

DRetZ wrote:i... lock Y bad camera (vertical bad camera) ?
Why (vertical) locked ? (I have never used ArdClient. so I'm wondering about that.)

When it comes to 90 degree vertical view. It reminds me of Enders CTRL+ArrowKey (bad/perspective cam modes only). Which points the camera at 90 degrees down (still free), and rotates the view in the N/W/S/E direction based on the used arrow key. (it definitely has it uses, but mostly very special ones I think)
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.3.3
Yoinked bad camera locking from Ard client
Added Few more custome icons
DRetZ wrote: you may take a loo at it..
this client have a lock bad camera elevator.

https://github.com/Cediner/ArdClient
huh, I guess it can be useful and it was easy to yoink
Disabled by default, can be enabled in Options -> Pasta Settings -> Camera settings -> lock bad camera
Shift to override like in Ard
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.3.4
Yoinked from Ardennes idea to show barrel content as text
Added option to disable display of object speed
Zakarin
Posts: 9
Joined: Mon Feb 09, 2015 5:03 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Zakarin »

How can I rotate those additional sidebars? (the one for f1-f2 and previously opened craftings)
I keep rotating them by accident, but I have no idea how I'm doing that

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