tbh, i´m not overly convinced about that update. there are too many questions open.
a soak of 15 is for many people just a minor slowdown. so all your belongings will drop on the ground and be gone in no time.
the setting up of a personal claim every time i stop, c´mon. just a bad joke. if your client crashes all your belongings are gone.
i say all your belonginhs, since you either want to set up spme sort of wayfaring folk or have this as a first step to remove teleporting.if that is the case, you better think about some real alternative to it first. fast travel with wagons and such, because otherwise global trade or exploration will be destroyed forever.
no one will slow travel for hours and days with all his belongings only to have a client crash and when logging on the next time seeing all his stuff gone. same is for theft options on wagons, no one will transport huge amounts of stuff through the world, if the risk to loose all is here.
there are many more things to be considered, i´m just too tired to bring them all up.
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juhubert
- Posts: 398
- Joined: Sat Aug 08, 2009 7:01 pm
- Location: World Central
Re: Game Development: Circle the Wagons!
Wanderer through worlds and ages
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Circle the Wagons!
... Are they? I could see that you have a point if the server crashes, but I don't quite see why a client crash would be a problem.juhubert wrote:if your client crashes all your belongings are gone.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: Game Development: Circle the Wagons!
How about if we could do some basic terraforming on rivers and create such fords ourselves?loftar wrote:Well, the maps are already generated, so there isn't a whole lot to do about them at this point. It would be nice if that were a feature from the next map generator, however.Zangze wrote:How about making small "ford" areas in rivers randomly which are shallow all the way across.
Adventure->Landscaping->Make ford *poof* we get a construction sign on the bank. Say, 10 000 rocks?
Alternatively 500 boulders
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Wessexstock
- Posts: 4
- Joined: Sun Apr 18, 2010 3:35 am
Re: Game Development: Circle the Wagons!
Love it. Do it.HulkingUnicorn wrote: How about if we could do some basic terraforming on rivers and create such fords ourselves?
Adventure->Landscaping->Make ford *poof* we get a construction sign on the bank. Say, 10 000 rocks?
Alternatively 500 boulders
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Circle the Wagons!
4 weeks to get this crap? Where is the village update and combat remake? You promised those ever since you reset the map.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Game Development: Circle the Wagons!
Client crashes while you're driving; wagon is left abandoned on the road, free to take for any random passerby.loftar wrote:... Are they? I could see that you have a point if the server crashes, but I don't quite see why a client crash would be a problem.juhubert wrote:if your client crashes all your belongings are gone.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Circle the Wagons!
How about a bridge instead?HulkingUnicorn wrote:How about if we could do some basic terraforming on rivers and create such fords ourselves?loftar wrote:Well, the maps are already generated, so there isn't a whole lot to do about them at this point. It would be nice if that were a feature from the next map generator, however.Zangze wrote:How about making small "ford" areas in rivers randomly which are shallow all the way across.
Adventure->Landscaping->Make ford *poof* we get a construction sign on the bank. Say, 10 000 rocks?
Alternatively 500 boulders
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Circle the Wagons!
Oh, this isn't what's taken up the last three weeks.Avu wrote:4 weeks to get this crap? Where is the village update and combat remake? You promised those ever since you reset the map.
This should not be a problem. In all the testing I've done, I've always been able to log right back into the wagon.spectacle wrote:Client crashes while you're driving; wagon is left abandoned on the road, free to take for any random passerby.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Wessexstock
- Posts: 4
- Joined: Sun Apr 18, 2010 3:35 am
Re: Game Development: Circle the Wagons!
Spill them deets.loftar wrote: Oh, this isn't what's taken up the last three weeks.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Circle the Wagons!
Frogs man? Frogs!? Why we get stuck on frogs?
Also, your default client is still small and shitty.
Also, your default client is still small and shitty.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net