Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Game Development: Walls and Wine

Post by Malicus »

ybobjoe wrote:Just a question, do walls decay over time?.. keeping massive walls maintain sounds like it will take a lot of upkeeping
Yes, they seem to. I've had to repair two segments of my wall so far.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Walls and Wine

Post by Peter »

Hmm... do branch fences have gates? I have [Corner][blank][blank][corner] but I don't see any extra options...

EDIT: [Annoyed Grunt]
Last edited by Peter on Sun Jul 12, 2009 7:05 am, edited 1 time in total.
Surprise.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Walls and Wine

Post by Laremere »

jorb wrote: Fence has no gate atm.
Image
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sami1337
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Re: Game Development: Walls and Wine

Post by sami1337 »

It takes no time to just close it off with 2 branches and open it again with destroy.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Potjeh
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Re: Game Development: Walls and Wine

Post by Potjeh »

Why would you close it? It won't stop anyone that wants to get in, and it's convenient for you. Then again, I'd probably build a gate on my fence just for the aesthetics of it if we had them, no matter how inconvenient it'd be to open them all the time.
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sami1337
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Re: Game Development: Walls and Wine

Post by sami1337 »

if it doesn't stop anyone then why build a fence!
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Potjeh
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Re: Game Development: Walls and Wine

Post by Potjeh »

It's pretty.
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jorb
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Re: Game Development: Walls and Wine

Post by jorb »

sami1337 wrote:if it doesn't stop anyone then why build a fence!
Fences were put in mostly for aesthetic reasons. If fences were hard to destroy they could potentially be used for door griefing a cabin or other build ins. IRL any idiot could climb them, so i think it would be fairly unreasonable to have them as serious obstacles anyway. It is worth noting also that, if you build them on claimed turf, a thief destroying them will leave a vandalism clue, and they do keep animals out.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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sami1337
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Re: Game Development: Walls and Wine

Post by sami1337 »

jorb wrote:
sami1337 wrote:if it doesn't stop anyone then why build a fence!
Fences were put in mostly for aesthetic reasons. If fences were hard to destroy they could potentially be used for door griefing a cabin or other build ins. IRL any idiot could climb them, so i think it would be fairly unreasonable to have them as serious obstacles anyway. It is worth noting also that, if you build them on claimed turf, a thief destroying them will leave a vandalism clue, and they do keep animals out.
Which is my point. A fresh newbie can't even take them down. So they are worth something. A mild form of defence.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
Winter
Posts: 64
Joined: Mon Jun 08, 2009 1:10 am

Re: Game Development: Walls and Wine

Post by Winter »

Wow making brick gates are expensive you need 10 wrought iron(for corner posts) and 5 steel per gate I spent more money to make a wall than what it is now protecting lol

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