Game Development: World 5

Announcements about major changes in Haven & Hearth.
Maulkin
Posts: 163
Joined: Thu Feb 17, 2011 10:50 am

Re: Game Development: World 5

Post by Maulkin »

Shousha wrote:I think this is the main issue:

The aim of curiosities (I assume) was to standardize and equalize LP gains. It has seemed to do this, although I can't tell for sure how well.

The unfortunate side-effect is that LP gain speed has been slammed into the ground, severely capped, and removed from the player's control.

I'm currently building a house. After that I might look around for some taproot to make some rope for a well, but past that, there isn't a lot I'm going to be able to do. I will literally be waiting to advance. I could start stockpiling clay or something, but without yeomanry that'd be a remarkably stupid idea. I'm going to stop playing and go do something else. Not because I want to, but because there will be nothing else for me to do.

Was this the intention?

No idea.
This, i understand the need for a overhaul of the system, but i have been wandeting a while and now i got notthing to do but wait fir the primiitve doll to give a payout... it hurts that there is no return at all from doing chores and construction. Just a little LP gain for things you do in addition to the study. That was what i thought it would be like when i first read the world 5 announcment. Cause this is slowing the whole progress of the game down way to much. Note: i never grinded once, i gained my lp by slowly buildig myself and building out my property. (for the: "you grinder" trolls
SeaTribe

They specialize in permadeath and forum drama. :-)

Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
harushu
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Post by harushu »

erozaxx wrote:You can remove stumps and create boards to get curiosities which you obtain for some tasks done several times. *HINT* *HINT*

yeah I know how the curiousity stuff works, got as many different ones studing as I can, but only one ticks at a decent bareable speed, the others tick so slow I sit here with nothing to do. I love the whole idea, just needs to not take so long to study them.. maybe 5min per attention point used or something


still looking for a confirmation on the clay problem please
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kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Game Development: World 5

Post by kaka »

Image
Shousha
Posts: 61
Joined: Sun Mar 13, 2011 3:14 am

Re: Game Development: World 5

Post by Shousha »

What might help would be if they were "Consumed" in the same way that, say, dinnerware is.

By that I mean, reduce the timers on everything SUBSTANTIALLY, but have it so that each tick, they give less LP, and they drop in quality by one.

Or something, I don't know.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Game Development: World 5

Post by OvShit »

Shousha wrote:What might help would be if they were "Consumed" in the same way that, say, dinnerware is.

By that I mean, reduce the timers on everything SUBSTANTIALLY, but have it so that each tick, they give less LP, and they drop in quality by one.

Or something, I don't know.
This.
MonkeyBeard
Posts: 2
Joined: Sat Jan 22, 2011 7:16 pm

Re: Game Development: World 5

Post by MonkeyBeard »

Just as I got a good settlement... screw u sea tribe :x
Shousha
Posts: 61
Joined: Sun Mar 13, 2011 3:14 am

Re: Game Development: World 5

Post by Shousha »

Of course, if that did happen, you might want to increase the quality multipliers of some items SUBSTANTIALLY. So, say, you'd have certain items have immensely high quality (longer lasting) but give you less LP gains. But then you might end up with the thing that "grinding" will come to mean "constantly making sure you're burning the most valuable curiosities".
harushu
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Post by harushu »

Shousha wrote:Of course, if that did happen, you might want to increase the quality multipliers of some items SUBSTANTIALLY. So, say, you'd have certain items have immensely high quality (longer lasting) but give you less LP gains. But then you might end up with the thing that "grinding" will come to mean "constantly making sure you're burning the most valuable curiosities".
Yeah but even as it is where it dissappears after one use is fine if we didn't have to wait for so long for it to finish studding
Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Re: Game Development: World 5

Post by Scilly_guy »

To all those saying "You bstrds! GRRRRRR!" :(

The game is still in ALPHA! (Let alone Beta). Go find another MMO that isn't being developed if you don't want new worlds.
harushu
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Post by harushu »

Scilly_guy wrote:To all those saying "You bstrds! GRRRRRR!" :(

The game is still in ALPHA! (Let alone Beta). Go find another MMO that isn't being developed if you don't want new worlds.
it's ok most of the pissed off people have stopped posting :)

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