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loftar
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Re: The Ghost of Christmas Future, II
I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: The Ghost of Christmas Future, II
both great games. i'd love to have similar house building ability in this game.jordancoles wrote:The original Sims, evenpainhertz wrote:Windslayer wrote:Could you guys add a feature like expandable houses, so like you build the main house itself then you can add on like another section of the house. Kind of like how the walls work so you can build big palace's for your villages because that would be totally awesome to build huge mansions and also make it if you do, do that make so you can build walls on the inside so you can make rooms in side the big palace or mansion.
Windslayer
The Sims 4. Go play it.
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Fharlanghn
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Re: The Ghost of Christmas Future, II
If I take your meaning correctly, I'd like the sort of building-expansion to be like the reverse of mining, where one puts wooden blocks and other building materials into it to gain a freed block. Such a thing would have to have an upper limit, in order to prevent entire villages being hidden in some jackass's log cabin in the middle of nowhere, of course, but I can already see such a thing being great.loftar wrote:I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.
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RubyRed
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Re: The Ghost of Christmas Future, II
I can see it doing this, they give peaces like lets say a tower, you build it next to lets say a mansion. The tower melds into it and adds its space and levels to the mansion. Keep adding parts and you get a keep ect...
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popfor
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Re: The Ghost of Christmas Future, II
which should be easy considering all they would have to do is translate the coordinates at a specific rate relative to the "real world"? :VRubyRed wrote:I can see it doing this, they give peaces like lets say a tower, you build it next to lets say a mansion. The tower melds into it and adds its space and levels to the mansion. Keep adding parts and you get a keep ect...
plz implement fest

my avatar is stolen without permission

#badboysclub
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SilverBull
- Posts: 57
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Re: The Ghost of Christmas Future, II
a tower you can shoot from i might addRubyRed wrote:I can see it doing this, they give peaces like lets say a tower, you build it next to lets say a mansion. The tower melds into it and adds its space and levels to the mansion. Keep adding parts and you get a keep ect...
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SilverBull
- Posts: 57
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Re: The Ghost of Christmas Future, II
maybe even add gunpowder and be able to install cannons or make flintlocks or somthing?.. just somthing to throw out there for miners and marksmen... just dont make em op as fuck tho
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jorb
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Re: The Ghost of Christmas Future, II
Yes they are. So would I.sabinati wrote:both great games. i'd love to have similar house building ability in this game.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ArvinJA
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Re: The Ghost of Christmas Future, II
pls add the ability to woo-hoo
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Amanda44
- Posts: 6485
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Re: The Ghost of Christmas Future, II
loftar wrote:I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.
Yeah, castles, I have always wanted to be able to build a castle in Haven but, I then looked it up for the time period and the castles didn't quite look like I imagined;RubyRed wrote:I can see it doing this, they give peaces like lets say a tower, you build it next to lets say a mansion. The tower melds into it and adds its space and levels to the mansion. Keep adding parts and you get a keep ect...

But a moat would be nice.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254