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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Ghost of Christmas Future
do you have anything livelier, that doesnt look so barren? those screenshots make very poor impressions
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future
Yes 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Ghost of Christmas Future
New hafen reveal inside, click for more
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future
I actually quite like that terrain. It's barren, for sure, but there are parts of nature that are barren, aren't there? :)Jackard wrote:do you have anything livelier, that doesnt look so barren? those screenshots make very poor impressions
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future
It looks just fine to me. At such an early stage of development I am not sure why so many are overly concerned with the graphics rather than what you guys plan to do regarding certain aspects of game-play mechanics.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future
plz give the moresjorb wrote:Yes
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future
What concerns me more is that those lines on the field aren't parallel. What sort of perspective are you using?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future
What lines is it that you find that aren't parallel? They certainly should be; the perspective should be identical to 2D Haven's.Potjeh wrote:What concerns me more is that those lines on the field aren't parallel. What sort of perspective are you using?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The Ghost of Christmas Future
Wait a minute... I think I've seen this before!

CROP!
ZOOM!
ZOOM!
ENHANCE!
I knew it!!!
...Wait a second.

CROP!
...Wait a second.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future
In this animation:loftar wrote: What lines is it that you find that aren't parallel? They certainly should be; the perspective should be identical to 2D Haven's.
I guess my eyes are just playing a trick on me.





