Prelude: World 12

Announcements about major changes in Haven & Hearth.
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MagicManICT
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Re: Prelude: World 12

Post by MagicManICT »

Embers2 wrote:First, are credos still a broken random borefest that makes you want to quit after receiving multiple tasks of unreasonable difficulty? And second do realm sieges still allow the option to just delay cairn
Well, they haven't improved any, and now you have to fight seasons (at least this world), too, to complete them.
Embers2 wrote:And second do realm sieges still allow the option to just delay cairn destructions for 10+ hours, while still having the 10000% or something exp cost increase to challenge another cairn?
I'm not as well versed on this one, and will answer the best I know how: I don't recall any changed to this during world 11. I'd have to read back through the patch notes as it's not a part of the game I've touched much in the past, so it wouldn't have had the opportunity to stick. Hopefully someone can come up with the proper answer if I'm wrong. (Apologies if I am.)
Embers2 wrote:About them and about the bots, which are a real meme now seeing how everyone has a client with some sort of automation.
This has been an issue since I started playing. Best I can do is refer you to the appropriate section of the Q&A. (You're probably already familiar with dev stance on the matter.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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VDZ
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Re: Prelude: World 12

Post by VDZ »

MagicManICT wrote:
Embers2 wrote:First, are credos still a broken random borefest that makes you want to quit after receiving multiple tasks of unreasonable difficulty? And second do realm sieges still allow the option to just delay cairn
Well, they haven't improved any, and now you have to fight seasons (at least this world), too, to complete them.
I still have hope that World 12's ruleset includes a change to credo unlocking in some form. We'll find out in 11 hours, I guess.
Necroliter
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Re: Prelude: World 12

Post by Necroliter »

@Jorb

Somewhat interested in your opinion on existing combat system. I don`t feel it is necessarily bad, but i feel like it is not exactly well-balanced or diverse enough.
From my experience the dominant PvP deck being used is red-opening cleave deck, with some difference depending if it`s MC or UA based.
I did try to make some use of Blue-Green combo with Sting, but it is relatively weak.
And yellow is just never used for PvP, afaik.

Do you think some moves can be buffed? Some additional moves added for less popular colors?
Moves that apply some forms of buffs/debuffs based on opening? (recovery speed, damage/opening afflicted, even movement speed, etc.)

P.S. Sometimes small numeric buffs are enough to create diversity in combat, assuming you have relevant statistics to make them. Parry 5% buff? :)
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kingwint1992
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Re: Prelude: World 12

Post by kingwint1992 »

Jentelmen! Today's the day! Fasten your spruce caps and strap on your stone ax! World 12 here we come!
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Sevenless
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Re: Prelude: World 12

Post by Sevenless »

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Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
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borka
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Re: Prelude: World 12

Post by borka »

the wolves are high and rising ;)
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TownAlts2
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Re: Prelude: World 12

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maze
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Re: Prelude: World 12

Post by maze »

TownAlts2 wrote:https://i.gyazo.com/adfd1a19d320cf5316cbe25493adef57.png
fking whoops
Image

The three bell rang
Image
and then there was nothing.

Fri Mar 6 17:46:13 2020 (UTC) ~ rip world 11
Last edited by maze on Fri Mar 06, 2020 6:50 pm, edited 2 times in total.
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borka
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Re: Prelude: World 12

Post by borka »

weatherforecast says different ... don't fear the reaper
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sabinati
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Re: Prelude: World 12

Post by sabinati »

borka wrote:weatherforecast says different ... don't fear the reaper
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