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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Salem & Haven
Any guesstimate when the beta starts? Any chance of late 2011, or will it have to wait till 2012?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Salem & Haven
hurry up you slackers! i've got crops to wither! and my neighbors cows won't curse themselves, you know.jorb wrote:Not something that I have heard. Our ambition is if anything to give early access to precisely you guys.painhertz wrote:Question for Jorb on the off chance he reads this: I read on the Salem forums today that all registered Dreamlords? players are going to be invited to the Salem beta? First off, that game is shite, second, what about us Haven players? Granted, Haven isn't produced by Paradox but yeah, we are kind of you guys main fans?
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Salem & Haven
Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches 
What if Rosa Parks had a car?
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gork4war
- Posts: 22
- Joined: Sun Apr 25, 2010 10:23 am
Re: Game Development: Salem & Haven
Have been waiting for beta some time, one week left and my work is done! Then I will have lots of time:D hope that my H&H mates will join the beta too so that broholm can be there again!
Grz
Gork
Grz
Gork
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Game Development: Salem & Haven
gork4war wrote:Have been waiting for beta some time, one week left and my work is done! Then I will have lots of time:D hope that my H&H mates will join the beta too so that broholm can be there again!
Grz
Gork
you know it gorky
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: Game Development: Salem & Haven
Gauteamus wrote:Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches
Not sure if you know what malleable means? it means "Able to be changed..." what does that have to do with fear of witches?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Salem & Haven
“The economy will be based around a store owned by the "game" that players can trade and purchase items from, " explained Björn Johannessen, Creative Director. "When trading you'll receive silver based on the value of the resource traded. With this silver you can then buy inaccessible resources or ones you don't want to spend time gathering. The store will also offer the option to buy silver with real world currency. It's key for us that all items will be purchasable with the in-game silver only, so all players, whether playing for free or not, can buy any item for sale ."
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Salem & Haven
Just a silly association game, really, but behold, the Hexenhammer:painhertz wrote:Not sure if you know what malleable means? it means "Able to be changed..." what does that have to do with fear of witches?Gauteamus wrote:Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches
Hammertime!
What if Rosa Parks had a car?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Salem & Haven
They're printing fiat silver
Or not, if buying with silver actually conjures items rather than pulls them out of a warehouse. Which would be kinda boring IMO, and might result in frequent bubbles and busts of multiple economic sectors (not that you need anything more than centrally planned prices for that).
I think the latter could be a successful payment model if implemented right. Something like levying a tax on trades through this central market, and selling this tax silver for real money. This means that real cash trading would be limited in volume, but wouldn't destabilize the economy. If they go with taxes they better not implement tea or harbours, though
Or not, if buying with silver actually conjures items rather than pulls them out of a warehouse. Which would be kinda boring IMO, and might result in frequent bubbles and busts of multiple economic sectors (not that you need anything more than centrally planned prices for that).
I think the latter could be a successful payment model if implemented right. Something like levying a tax on trades through this central market, and selling this tax silver for real money. This means that real cash trading would be limited in volume, but wouldn't destabilize the economy. If they go with taxes they better not implement tea or harbours, though
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GhostOfZed
- Posts: 188
- Joined: Sun Jul 04, 2010 4:05 am
- Location: Canada
Re: Game Development: Salem & Haven
http://www.youtube.com/watch?v=N3nxcjaT ... ture=feedu
Needs more kaka music.
But seriously, LOVE ITTTTT.
Needs more kaka music.
But seriously, LOVE ITTTTT.
~ Chieftain of Cloudsdale ~
