Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

Any guesstimate when the beta starts? Any chance of late 2011, or will it have to wait till 2012?
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sabinati
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Re: Game Development: Salem & Haven

Post by sabinati »

jorb wrote:
painhertz wrote:Question for Jorb on the off chance he reads this: I read on the Salem forums today that all registered Dreamlords? players are going to be invited to the Salem beta? First off, that game is shite, second, what about us Haven players? Granted, Haven isn't produced by Paradox but yeah, we are kind of you guys main fans?
Not something that I have heard. Our ambition is if anything to give early access to precisely you guys.
hurry up you slackers! i've got crops to wither! and my neighbors cows won't curse themselves, you know.
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Gauteamus
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Re: Game Development: Salem & Haven

Post by Gauteamus »

Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches :)
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gork4war
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Re: Game Development: Salem & Haven

Post by gork4war »

Have been waiting for beta some time, one week left and my work is done! Then I will have lots of time:D hope that my H&H mates will join the beta too so that broholm can be there again!

Grz

Gork
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ninja_yodeler
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Re: Game Development: Salem & Haven

Post by ninja_yodeler »

gork4war wrote:Have been waiting for beta some time, one week left and my work is done! Then I will have lots of time:D hope that my H&H mates will join the beta too so that broholm can be there again!

Grz

Gork

you know it gorky :lol: just a matter of time 8-)
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painhertz
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Re: Game Development: Salem & Haven

Post by painhertz »

Gauteamus wrote:Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches :)

Not sure if you know what malleable means? it means "Able to be changed..." what does that have to do with fear of witches?
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Wolfang
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Re: Game Development: Salem & Haven

Post by Wolfang »

“The economy will be based around a store owned by the "game" that players can trade and purchase items from, " explained Björn Johannessen, Creative Director. "When trading you'll receive silver based on the value of the resource traded. With this silver you can then buy inaccessible resources or ones you don't want to spend time gathering. The store will also offer the option to buy silver with real world currency. It's key for us that all items will be purchasable with the in-game silver only, so all players, whether playing for free or not, can buy any item for sale ."
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
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Gauteamus
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Re: Game Development: Salem & Haven

Post by Gauteamus »

painhertz wrote:
Gauteamus wrote:Love the choice of words "Malleable world" in a game featuring irrational (?) fear of witches :)
Not sure if you know what malleable means? it means "Able to be changed..." what does that have to do with fear of witches?
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

They're printing fiat silver :o

Or not, if buying with silver actually conjures items rather than pulls them out of a warehouse. Which would be kinda boring IMO, and might result in frequent bubbles and busts of multiple economic sectors (not that you need anything more than centrally planned prices for that).

I think the latter could be a successful payment model if implemented right. Something like levying a tax on trades through this central market, and selling this tax silver for real money. This means that real cash trading would be limited in volume, but wouldn't destabilize the economy. If they go with taxes they better not implement tea or harbours, though ;)
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GhostOfZed
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Re: Game Development: Salem & Haven

Post by GhostOfZed »

http://www.youtube.com/watch?v=N3nxcjaT ... ture=feedu

Needs more kaka music.

But seriously, LOVE ITTTTT.
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