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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: REMOVE BUCKET GRINDING
Curiosities expire, right?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: REMOVE BUCKET GRINDING
They gave X LP per cycle, losing Y quality in the process. Once the q dropped to 0, they disappeared.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: REMOVE BUCKET GRINDING
The best part of curiousities is they reward LP for tasks that previously gave little or none. Travel, trade, organization, etc.
Also I laugh every time someone suggests that you should directly gain skill points for related tasks. Not only does this leave some tasks unrewarded, but every grindy/capless game I've played that uses the system results in guilds of gatherers each funneling their resources towards a single crafter.
Also I laugh every time someone suggests that you should directly gain skill points for related tasks. Not only does this leave some tasks unrewarded, but every grindy/capless game I've played that uses the system results in guilds of gatherers each funneling their resources towards a single crafter.
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: REMOVE BUCKET GRINDING
How would you get the curiosities for travel or trade? O-o
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: REMOVE BUCKET GRINDING
C'mon, think this through. Do I need to spoon-feed you?
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: REMOVE BUCKET GRINDING
I'm feeling stupid today. Would it be possible for them to appear in the person's inventory randomly?Jackard wrote:C'mon, think this through. Do I need to spoon-feed you?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: REMOVE BUCKET GRINDING
No. You either store them from other tasks or your village supplies them for you.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: REMOVE BUCKET GRINDING
Somebody could pay you in curiosities to deliver goods, and you can obviously get curiosities through trade. Being a merchant is pretty time intensive, so in the current system if you specialise as one you'll have pathetic skills since activity LP can't be bought.
You can also get paid in curiosities for *any* task, so there would no longer be jobs that are inherently low LP and thus nobody wants to do them, instead the LP payout for a job would be proportionate to the demand for it, thanks to market forces.
You can also get paid in curiosities for *any* task, so there would no longer be jobs that are inherently low LP and thus nobody wants to do them, instead the LP payout for a job would be proportionate to the demand for it, thanks to market forces.
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: REMOVE BUCKET GRINDING
Ooooooooh. That makes sense. Herp. derp.Jackard wrote:No. You either store them from other tasks or your village supplies them for you.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: REMOVE BUCKET GRINDING
Also paying rangers with rare curiosities.Potjeh wrote:Somebody could pay you in curiosities to deliver goods, and you can obviously get curiosities through trade. Being a merchant is pretty time intensive, so in the current system if you specialise as one you'll have pathetic skills since activity LP can't be bought.