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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: Keeping you Posted, #2
Seasons would be cool, fertile bands that grow some crops better (from conditions in that one area), ect... many ways to do it. I cant wait ti see what options are used.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Keeping you Posted, #2
Yeah, different areas of the world should be more or less suited for different crops.
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the_portals
- Posts: 217
- Joined: Fri Sep 06, 2013 3:42 am
- Location: Brotherhood of the Oak
Re: Keeping you Posted, #2
Of course it'll still be a requirement, how else will you soak your comrades and have the best birthday party ever?overtyped wrote:Buckets with water in inventory was the most retarded thing ever. Water in a bucket shouldn't be a pvp requirement like it is now.Xcom wrote:Is it just me that can see the bucket being equipped as a tool?
I wonder what use it will have. Or buckets with water in the inventory is being removed?
I was in the Northern Army once and you can never take that from me
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sapphire
- Posts: 56
- Joined: Wed Nov 30, 2011 5:52 pm
Re: Keeping you Posted, #2
Just wow what you have done...I hope to play that game soon 
It will be more like Haven or Salem?
And 2months to wait right?
It will be more like Haven or Salem?
And 2months to wait right?
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stazy
- Posts: 65
- Joined: Wed Jul 10, 2013 4:20 am
- Location: Texas, USA
Re: Keeping you Posted, #2
jorb wrote:My personal satisfaction in desiring to make and have a trash heap.TeckXKnight wrote:Hrm, what is the point of a refuse pile compared to, say, just littering on the ground?
Nah (compost could make your soil richer) Just like in RL.
Same concept for water. Higher charcoal/linen could filter water.
It looks really awesome jorb. I am looking forward to playing. I've played so many other MMORPGs and your sandbox had me at hello.
America is a Shining City upon a hill whose beacon light guides freedom-loving people everywhere." -Ronald Reagan
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Niza
- Posts: 57
- Joined: Wed Aug 27, 2014 10:13 pm
Re: Keeping you Posted, #2
Do you really like those graphics ?, i still love the 2D-like of W7, i think is the best.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Keeping you Posted, #2
Didn't you see the "nose" on that troll?Potjeh wrote:So yeah, where are all the penises?
That's a penis in my book.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Keeping you Posted, #2
you're a penis in my bookkaka wrote:Didn't you see the "nose" on that troll?Potjeh wrote:So yeah, where are all the penises?
That's a penis in my book.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Keeping you Posted, #2
He's a mod bra, are you trying to get banned?sabinati wrote:you're a penis in my bookkaka wrote:Didn't you see the "nose" on that troll?Potjeh wrote:So yeah, where are all the penises?
That's a penis in my book.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Keeping you Posted, #2
Not sure what the siege mechanics will be in H2 but if its similar to the current mechanics a possible simple fix would be to delay the destruction of the ram. Remove the ability to bash it by hand and give the option to set it on fire. Would take 5 to 10 min before it was destroyed and a bucket of water right clicked on the ram would set the fire out. Would make it slightly more balanced in the way the ram could be camped. Right now its to easy destroying it with junk alts and the best way to camp a ram is to forcefully bubble it.