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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
Added an "imadewidth" variable to infobox things you can throw in, if you want to limit images that are too big or whatever. Syntax is just number with px at the end, can be changed to just be a number and have it add the px on its own but whateverrrrr. Still not quite sure about the material requirements issues, but my guess atm is that it's related to horribly horrible namespace incompatibilities, where some materials are on one namespace and other objects/structures are on legacy.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
Added satiation variables to the metaobj infobox. When editting foods you can fill out
|sat1 = , there's 1 through 4, where sat1 is a satiation type , written lowercase from the table here : http://ringofbrodgar.com/wiki/Food_Satiations
, full info on each satiation is as follows, for example :
|sat1 = berries
|sat1eff = 5
|sat1chance = 5
would be a food that satiates the berry category by 5% with a 5% chance to trigger.
A to-do for the rest of the wikinerds would be getting up some category pages for each of the food groups, so we know what counts as what and what'll be reduced by what debuff.
|sat1 = , there's 1 through 4, where sat1 is a satiation type , written lowercase from the table here : http://ringofbrodgar.com/wiki/Food_Satiations
, full info on each satiation is as follows, for example :
|sat1 = berries
|sat1eff = 5
|sat1chance = 5
would be a food that satiates the berry category by 5% with a 5% chance to trigger.
A to-do for the rest of the wikinerds would be getting up some category pages for each of the food groups, so we know what counts as what and what'll be reduced by what debuff.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Ring of Brodgar Wiki
please start satiation names with a capital when editing food items (|sat1 = Berries). both ways will work but it looks cleaner.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Ring of Brodgar Wiki
Anyone thought of adding Symbel stats to the infobox and creating a table for it?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
A table for all the symbel items?
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
Updated infobox with symbel stat table.
| symbel = whatever passes an #if:{{{symbel|}}} check to mark an object as a symbel thinger, arguably could just have it check for the fep mod and have people put it down as unknown.
| symbelfep = base symbel item fep modifier, % sign added automatically
Unsure wether to let it keep trying to save symbel data, would it be used in any other equations later? Tho atm it does attempt to, i've just not made properties for it yet.
|symbelhun = base symbel item hunger modifier, again, % added by the infobox code.
|symbelwear = base wear of the item
would love a collection of base symbel values as well as some nerdy data on how they all work. I've noticed FEP and hunger mods also go down with higher wear, and have also so far not bothered to run math on wether it all just scales with the sqrt of quality/10
| symbel = whatever passes an #if:{{{symbel|}}} check to mark an object as a symbel thinger, arguably could just have it check for the fep mod and have people put it down as unknown.
| symbelfep = base symbel item fep modifier, % sign added automatically
Unsure wether to let it keep trying to save symbel data, would it be used in any other equations later? Tho atm it does attempt to, i've just not made properties for it yet.
|symbelhun = base symbel item hunger modifier, again, % added by the infobox code.
|symbelwear = base wear of the item
would love a collection of base symbel values as well as some nerdy data on how they all work. I've noticed FEP and hunger mods also go down with higher wear, and have also so far not bothered to run math on wether it all just scales with the sqrt of quality/10
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Ring of Brodgar Wiki
Thank you very much, sir. I'll see what I can do with this on the different pages.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
Did some checking, and it turns out that it's just square root as usual for the symbel qualities.
So FEP mod = sqrt[(ess/10) * (fullwear-currentwear)/fullwear]
Hunger mod = sqrt[(sub/10) * (fullwear-currentwear)/fullwear]
Wear = base wear * sqrt(vit/10)
So FEP mod = sqrt[(ess/10) * (fullwear-currentwear)/fullwear]
Hunger mod = sqrt[(sub/10) * (fullwear-currentwear)/fullwear]
Wear = base wear * sqrt(vit/10)
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Ring of Brodgar Wiki
lachlaan wrote:Did some checking, and it turns out that it's just square root as usual for the symbel qualities.
So FEP mod = sqrt[(ess/10) * (fullwear-currentwear)/fullwear]
Hunger mod = sqrt[(sub/10) * (fullwear-currentwear)/fullwear]
Wear = base wear * sqrt(vit/10)
Can confirm all of this is true.
Inactive
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Ring of Brodgar Wiki
Made some modifications to the symbel stuff as per Turtlesir's request.
Was brought to my attention, and I afterwards double checked that symbel base wear seems to be 10/10 for all of 'em, so no need to specify the symbelwear = , thing anymore, it's added automatically should the infobox find the symbelfep variable. No more "symbel = whatever" flag to make the table pop up, just need to specify symbelfep and symbelhun variables and you're set.
For now I removed the hyperlink/variable saving from the fep and hunger mods. If anyone can think of a reason to instead still have them, let me know. I realize as I write these very lines that a table of all symbel items would actually be nice to have ... soooo if anyone wants to make that I'll re-add the flags along with the property pages to be #ask-able.
Also seems a lot of the templates are getting butchered by the moves to legacy of some pages, perhaps. If you spot dem red hyperlink numbers in infobox templates post them here or PM me them and I'll try to have a look at why they're broken.
Was brought to my attention, and I afterwards double checked that symbel base wear seems to be 10/10 for all of 'em, so no need to specify the symbelwear = , thing anymore, it's added automatically should the infobox find the symbelfep variable. No more "symbel = whatever" flag to make the table pop up, just need to specify symbelfep and symbelhun variables and you're set.
For now I removed the hyperlink/variable saving from the fep and hunger mods. If anyone can think of a reason to instead still have them, let me know. I realize as I write these very lines that a table of all symbel items would actually be nice to have ... soooo if anyone wants to make that I'll re-add the flags along with the property pages to be #ask-able.
Also seems a lot of the templates are getting butchered by the moves to legacy of some pages, perhaps. If you spot dem red hyperlink numbers in infobox templates post them here or PM me them and I'll try to have a look at why they're broken.