Radical concept, ain't it?Oddity wrote:> You can no longer raid anyone unless you wall-bash
Wow.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Castles in the Sand
I have this pointy peninsula formation inside our village that I've always imagined as a lighthouse to guide fellow traders and ships near our waters... I've tried digging out an artificial lighthouse of dirt (lol) but it looked ugly so I just left it open, dreaming of the day we'd get a tower or something.........
...NO MOAR!
THANK YOU, GUYS
...NO MOAR!
THANK YOU, GUYS
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Game Development: Castles in the Sand
Some way to stockpile the sand would be great. ;3jorb wrote: [*] Re-implemented Sand, now required for glass.
[*] Re-implemented Sand Castle.[/list]
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Scoodles
- Posts: 72
- Joined: Wed Mar 13, 2013 5:31 pm
- Location: Canada
Re: Game Development: Castles in the Sand
Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Castles in the Sand
Indeed. They can fight back, of course, so again I don't think much has changed in that regard.Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
Yes. Don't visit places you don't trust. Good rule of thumb in life in general.Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Endora
- Posts: 127
- Joined: Thu Dec 02, 2010 6:24 am
- Location: Gold Coast, 'Straya
Re: Game Development: Castles in the Sand
If you invite someone to a party, and you are oathed into that village, does it still give permissions as usual?
Last edited by Endora on Thu Nov 12, 2015 3:04 am, edited 1 time in total.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Castles in the Sand
Wow. What a simple, graceful change with the claim thing. I'm liking how much the devs are focusing on making it possible to interact with each other without insane risks.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Castles in the Sand
Also, let me just say that I'm not exactly sure that this has disabled all possible ways of infiltration. I'm sure you guys will be able to think of something. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Game Development: Castles in the Sand
9/10 patch, would play again
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12