Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Castles in the Sand

Post by jorb »

Oddity wrote:> You can no longer raid anyone unless you wall-bash

Wow.
Radical concept, ain't it?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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DaniAngione
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Re: Game Development: Castles in the Sand

Post by DaniAngione »

I have this pointy peninsula formation inside our village that I've always imagined as a lighthouse to guide fellow traders and ships near our waters... I've tried digging out an artificial lighthouse of dirt (lol) but it looked ugly so I just left it open, dreaming of the day we'd get a tower or something.........

...NO MOAR!

THANK YOU, GUYS :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
Dominick
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Location: Australia

Re: Game Development: Castles in the Sand

Post by Dominick »

jorb wrote: [*] Re-implemented Sand, now required for glass.
[*] Re-implemented Sand Castle.[/list]
Some way to stockpile the sand would be great. ;3
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Scoodles
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Re: Game Development: Castles in the Sand

Post by Scoodles »

Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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loftar
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Re: Game Development: Castles in the Sand

Post by loftar »

Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
Indeed. They can fight back, of course, so again I don't think much has changed in that regard.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Castles in the Sand

Post by jorb »

Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
Yes. Don't visit places you don't trust. Good rule of thumb in life in general.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Endora
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Location: Gold Coast, 'Straya

Re: Game Development: Castles in the Sand

Post by Endora »

If you invite someone to a party, and you are oathed into that village, does it still give permissions as usual?
Last edited by Endora on Thu Nov 12, 2015 3:04 am, edited 1 time in total.
Tamalak
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Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Castles in the Sand

Post by Tamalak »

Wow. What a simple, graceful change with the claim thing. I'm liking how much the devs are focusing on making it possible to interact with each other without insane risks.
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loftar
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Re: Game Development: Castles in the Sand

Post by loftar »

Also, let me just say that I'm not exactly sure that this has disabled all possible ways of infiltration. I'm sure you guys will be able to think of something. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pupsi
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Re: Game Development: Castles in the Sand

Post by Pupsi »

9/10 patch, would play again
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P

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