Seriously? It's still only like 7-8 seconds now. If anything, I'm not so sure it even fixes the problem with autohearthing. Gives more of a chance atleast, I suppose.FerrousToast wrote:Maybe I'm just too noob, but with the current stamina system if someone doesn't want to fight, it seems to me they have no choice. I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon or on a horse.
Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
Granger wrote:Fuck off, please go grow yourself some decency.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Death
I like the update overall.
Since people will steal your body after you die and try to sell it back to you it might add a little bit of a dynamic....
Can I make a small suggestion? maybe if you inherit you should be able to track your outstanding skeleton/skull if it has not been buried or destroyed? so that you can attempt to recover it somehow? maybe you can wear peoples skulls as a necklass for a bonus based on its quality... and to prevent people from just logging out with it... maybe if you have a skull in your inventory you cannot log out kinda like being red handed?
I think that would be amazing if you could walk around with skull of your most hated enemy on your neck... and while you had it on he knew exactly where you were or something... almost like goating him.
Since people will steal your body after you die and try to sell it back to you it might add a little bit of a dynamic....
Can I make a small suggestion? maybe if you inherit you should be able to track your outstanding skeleton/skull if it has not been buried or destroyed? so that you can attempt to recover it somehow? maybe you can wear peoples skulls as a necklass for a bonus based on its quality... and to prevent people from just logging out with it... maybe if you have a skull in your inventory you cannot log out kinda like being red handed?
I think that would be amazing if you could walk around with skull of your most hated enemy on your neck... and while you had it on he knew exactly where you were or something... almost like goating him.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Death
Pro-tip: Do not try to escape in a wagonFerrousToast wrote:I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon...
https://youtu.be/OghRkT8D9mc?t=59s
https://youtu.be/hhh3FbHkoLY?t=1m23s
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Death
I laughed so much to the first video.jordancoles wrote: Pro-tip: Do not try to escape in a wagon
It's like a freaking western movie.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Death
It would be cool to wear 1 skull around your neck and get like 2-5% of their inheritance if it's not your own skull, but whenever it's on the victim will be able to see your directionstickman wrote:I like the update overall.
Since people will steal your body after you die and try to sell it back to you it might add a little bit of a dynamic....
Can I make a small suggestion? maybe if you inherit you should be able to track your outstanding skeleton/skull if it has not been buried or destroyed? so that you can attempt to recover it somehow? maybe you can wear peoples skulls as a necklass for a bonus based on its quality
Gives incentive to track the person down and recover your skull, and for the attacker to wear one and put themselves into that position
I feel that if you're wearing the skull necklace of a person that gives you enough stat bonus to make it worth the risk then there's a pretty good chance that the person will come after you to retrieve it
Maybe have it so once you put the necklace on it can't be removed for a day or so, or make it so that it can only be worn when outlawed
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Death
Yeah it does, but I suppose that's the kind of game and player the devs want.FerrousToast wrote:Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.
Xcom wrote:Most good things last only a short time
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Game Development: Death
It's took a week to just do this? These past few updates have been sub-part compared to other updates
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: Death
this isnt fucking farmville if you are outside your walls you dont get to choose if you want to fight or not....get it through your head and grow up......FerrousToast wrote:Maybe I'm just too noob, but with the current stamina system if someone doesn't want to fight, it seems to me they have no choice. I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon or on a horse.
Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Death
Just for the record, though, it isn't LoL either.spawningmink wrote:this isnt fucking farmville
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
I don't think the devs actually spend entire weeks implementing updates. AFAIK they take notes, think up ideas and then gather on a certain day to actually further discuss and implement it.loleznub wrote:It's took a week to just do this? These past few updates have been sub-part compared to other updates
And this confuses me. Why is it that all of the sudden PvP is such a voldemort aspect of the game, that should never be named or worked on? Or for that matter, why are people even mad at "Player killers" for updates like this happening?venatorvenator wrote: Yeah it does, but I suppose that's the kind of game and player the devs want.
Finally (and this is not directed at venator), why are people even being classified as such? PvP is a core part of the game, whether you like it or not. If you decide to pass out on that feature and not kill anyone, it's your own problem. But don't prevent others from having fun by complaining to the devs about "PvP updates". Commiting any sort of crime is annoying enough as it is already with nidbanes and whatnot, no need to make it worse by assuming auto-hearthing and exploits of the sort can just be ignored simply because you think so.
Granger wrote:Fuck off, please go grow yourself some decency.