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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Gemology
Ooo! Noice, noice! Absolutely love this one guys!
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Gemology
Results after I set out to find a gem.
Mined out all that area for one piece of trash.

Another input I had is that these things are so small and you have no idea if any of them are hidden under all the mass mined ore/rock/coal/dust you leave behind.
It would be nice to have a gem drop sound.
Mined out all that area for one piece of trash.

Another input I had is that these things are so small and you have no idea if any of them are hidden under all the mass mined ore/rock/coal/dust you leave behind.
It would be nice to have a gem drop sound.


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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Game Development: Gemology
azrid wrote:Results after I set out to find a gem.
Mined out all that area for one piece of trash.
Another input I had is that these things are so small and you have no idea if any of them are hidden under all the mass mined ore/rock/coal/dust you leave behind.
It would be nice to have a gem drop sound.
i agree thats why i think we should have something like this!
viewtopic.php?f=48&t=58777
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Gemology
This is a splendid amount of content to begin with, and potentially even more that branches off of this, like a jeweler credo. Well done, every patch you drop whittles away at my plan of "wait for the client rewrite" before i get back into the game.
I'd also put my vote towards diminishing returns on multiple identical gilds, but my knowledge of the system is nowhere near that of the more experienced players, so take it how you will.
I'd also put my vote towards diminishing returns on multiple identical gilds, but my knowledge of the system is nowhere near that of the more experienced players, so take it how you will.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Gemology
The client is not that bad right now like it was used to be, there are still some problems that I hope will be addressed soon or later but it's definately enjoyable.The_Blode wrote:This is a splendid amount of content to begin with, and potentially even more that branches off of this, like a jeweler credo. Well done, every patch you drop whittles away at my plan of "wait for the client rewrite" before i get back into the game.
I'd also put my vote towards diminishing returns on multiple identical gilds, but my knowledge of the system is nowhere near that of the more experienced players, so take it how you will.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Gemology
Oh yes, I've sunk many hours into all manners of Haven/Salem and it's undoubtedly at the best it's ever been. But that's why I'm so damn excited for a big optimization boost, it's like the icing on the cake. I said for ages the push-out patch would get me right back into the mix but i was secretly hoping it would force a world reset and now i'm secretly hoping the same for the rewrite pls no bullysMartins wrote:The client is not that bad right now like it was used to be, there are still some problems that I hope will be addressed soon or later but it's definately enjoyable.The_Blode wrote:[what i said]
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Gemology
Please note, that client rewrittin won't make this game run on 120 fps on shitty PC. Most likely it won't run at all.The_Blode wrote:Oh yes, I've sunk many hours into all manners of Haven/Salem and it's undoubtedly at the best it's ever been. But that's why I'm so damn excited for a big optimization boost, it's like the icing on the cake. I said for ages the push-out patch would get me right back into the mix but i was secretly hoping it would force a world reset and now i'm secretly hoping the same for the rewrite pls no bullysMartins wrote:The client is not that bad right now like it was used to be, there are still some problems that I hope will be addressed soon or later but it's definately enjoyable.The_Blode wrote:[what i said]
English is neither my native lang, nor my best side...