-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Locked Bollock
edit: being herp derp not noticing stuff
Last edited by Aceb on Thu Aug 09, 2018 11:00 pm, edited 1 time in total.
-
vruhildal
- Posts: 23
- Joined: Wed Feb 25, 2015 4:03 pm
Re: Game Development: Locked Bollock
do u know that when u inspect baby animals there is what gender it is?
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Locked Bollock
The game already tells you their gender when born?Aceb wrote:I'm not sure if this was planned or not but, castrate option appears on baby animals too (if male), letting us known which gender it is before it matures.jorb wrote:We've been developing, and here's what's new.
[*] Introduced animal castration. Male domestic animals can now be castrated. When you castrate animals you receive a "Bollock" of the relevant type, which can be roasted or used in meat recipes. Suggested here.
Enjoy!
Was this on purpouse or (very nice) oversight?

-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Locked Bollock
Oh... right. I had to be blind the entire time...Dakkan wrote:Aceb wrote:jorb wrote:[...]
-
Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Locked Bollock
roflmao, ikr.jordancoles wrote:I always run up to my horses and start cutting the balls off instead of getting on, it's a little funny though when you think about it. "haha just kidding! k let's go"Reyajh wrote:The placement of the castration option is horrible... I personally feel it would be much better served below the inspect option... I mean, likely one would like to inspect what one was about to wack-off beforehand
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
-
awsomkid373
- Posts: 25
- Joined: Sun Feb 25, 2018 12:19 am
Re: Game Development: Locked Bollock
I know it's off topic but why do the eyes of the male and female characters look bad?
-
Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Locked Bollock
Because they aren't real people and so they have no souls.
Laying flat.
-
Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Locked Bollock
1.., 3, 2 lock-box.. 1,3, 2 lock-box...
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Locked Bollock
"Added locks for houses. You may now install locks on houses. Suggested here, here, and here.
Added two/three new lock types: Wooden Lock, and Steel Lock, and transitioned previous lock resources to the new type Metal Lock.
Added Lockpicking. Locks on houses and containers, but not on Knarrs or gates, can now be picked. If you encounter a locked door or container, you may attempt to pick it with a new action icon "Pick Lock", under the Adventure Menu, available with "Locks & Bolts". When you pick a lock, the geometric mean of your Dex, Int, and Stealth values are compared against the installed lock's quality, modified by a unique factor per lock type, to determine a picking time. The time required to pick a lock ranges from a low of more or less zero time, to a high of 24 RL hours. Beyond that you can't pick the lock at all. Once the timer expires, the lock is picked, and you may enter/open. The lock remains picked until someone with a proper key uses the door or container in question again."

And here....like 6 years ago. About time!
Added two/three new lock types: Wooden Lock, and Steel Lock, and transitioned previous lock resources to the new type Metal Lock.
Added Lockpicking. Locks on houses and containers, but not on Knarrs or gates, can now be picked. If you encounter a locked door or container, you may attempt to pick it with a new action icon "Pick Lock", under the Adventure Menu, available with "Locks & Bolts". When you pick a lock, the geometric mean of your Dex, Int, and Stealth values are compared against the installed lock's quality, modified by a unique factor per lock type, to determine a picking time. The time required to pick a lock ranges from a low of more or less zero time, to a high of 24 RL hours. Beyond that you can't pick the lock at all. Once the timer expires, the lock is picked, and you may enter/open. The lock remains picked until someone with a proper key uses the door or container in question again."

And here....like 6 years ago. About time!
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
