Brings back all the problems from last world, in terms of overlapping claims and this and that.shubla wrote: As a fix, maybe siege claim could only affect the claim that the damaged object was at?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
Yeah, except the assumption that brick walls would be permanently useless was perhaps one you were bold to make.yozzik111 wrote:but changing walls or adding new are kinda groundbreaking for basebuilding.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Re: New Siege Implementation: Siege Claims
PvErs are so melodramatic, dont worry no one is going to spend all day to siege your shitty hermittage bmjclark 
I think a lot of guys are not understanding this thread at all and I dont blame you because jorb writes like a swedish potato brain but the 100x100 siege claim of authority is for the SIEGE ENGINE IN QUESTION and it still has to move and I presume can still break down after 25 tiles? Sure a siege engine that has built up authority 50 tiles away can be used to half the time of a siege engine closer to the walls but thats not super easily abused
youd still have to somehow secure a siege engine 50 tiles away and then use it for 24 hours to build up authority then 24 hours later build one closer at half authority righT??
I think a lot of guys are not understanding this thread at all and I dont blame you because jorb writes like a swedish potato brain but the 100x100 siege claim of authority is for the SIEGE ENGINE IN QUESTION and it still has to move and I presume can still break down after 25 tiles? Sure a siege engine that has built up authority 50 tiles away can be used to half the time of a siege engine closer to the walls but thats not super easily abused
youd still have to somehow secure a siege engine 50 tiles away and then use it for 24 hours to build up authority then 24 hours later build one closer at half authority righT??
Last edited by MightySheep on Tue Mar 19, 2019 11:22 pm, edited 2 times in total.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: New Siege Implementation: Siege Claims
So it's Salem "Trial by Fire" which I had suggested before
Regarding complaints about walls, what is stopping you from building them on the inside of the palisade? Did you just never intend to build a brick wall?
Regarding complaints about walls, what is stopping you from building them on the inside of the palisade? Did you just never intend to build a brick wall?
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: New Siege Implementation: Siege Claims
Kaios wrote: Regarding complaints about walls, what is stopping you from building them on the inside of the palisade? Did you just never intend to build a brick wall?
Ozzy123 wrote:If I understand correctly then if someone will have a brickwall and a palisade few tiles behind it then siege engines can just shoot the palisade and build the siege claim authority that way and then just shoot the brickwall at the end so it's still the palisade sieging time that counts, which basically forces everyone to replace their palisades with brickwalls, not just add another layer of brickwall, or am I wrong?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: New Siege Implementation: Siege Claims
Gorbo writes/speaks speaks more clearly than 90% of the native English speakers I interact with on a daily basis.MightySheep wrote: I dont think you guys are understanding this thread at all and I dont blame you because jorb writes like a swedish potato brain
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: New Siege Implementation: Siege Claims
I'm curious about this situation as well.Ozzy123 wrote:If I understand correctly then if someone will have a brickwall and a palisade few tiles behind it then siege engines can just shoot the palisade and build the siege claim authority that way and then just shoot the brickwall at the end so it's still the palisade sieging time that counts, which basically forces everyone to replace their palisades with brickwalls, not just add another layer of brickwall, or am I wrong?
-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: New Siege Implementation: Siege Claims
considering that they were useless for all of 2 worlds I don't think it's as bold of a decision as you thinkjorb wrote:Yeah, except the assumption that brick walls would be permanently useless was perhaps one you were bold to make.yozzik111 wrote:but changing walls or adding new are kinda groundbreaking for basebuilding.
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: New Siege Implementation: Siege Claims
Well, bwalls were totally pointless until this post so yes.Kaios wrote:So it's Salem "Trial by Fire" which I had suggested before![]()
Regarding complaints about walls, what is stopping you from building them on the inside of the palisade? Did you just never intend to build a brick wall?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: New Siege Implementation: Siege Claims
Oh my bad I missed that question, well in my view I think it should be that hitting a palisade or a brick wall still provides you with the same amount of authority increase and based on my understanding it would still take the same amount of time regardless in order to build up the authority you need to damage the brick wall instead of only the palisade.Ozzy123 wrote:If I understand correctly then if someone will have a brickwall and a palisade few tiles behind it then siege engines can just shoot the palisade and build the siege claim authority that way and then just shoot the brickwall at the end so it's still the palisade sieging time that counts, which basically forces everyone to replace their palisades with brickwalls, not just add another layer of brickwall, or am I wrong?
Idk bro still seems reasonable to have left room for thembmjclark wrote:Well, bwalls were totally pointless until this post so yes.
Last edited by Kaios on Tue Mar 19, 2019 11:26 pm, edited 1 time in total.