Ants wrote:I think Jorb and Loftar should come to valhalla and spar with some guys with pvp experience.
How would it affect things negatively?
If You can't find any arguments yourself about negative aspects of that, it only enforce Sacraer statement of:
you also don’t understand anything
Well, he's right. I don't. I often suggest things I'm not sure about, expecting to get shot down if the idea turns out to be retarded.
I've suggested a battle stat cap before but I don't recall anyone complaining, so I'm curious to know how you think it would affect things.
Stat cap has already been tested out in world 9 and it didn't work out at all, there was no more PVP that people were thinking they will have and the noobs were still being shit on, it fixed literally nothing and just made people quit once they reach the cap
Jesterz wrote:Nothing on charter stones being blocked by oceans even when both charters are on the same continent?
We looked at it, but the fix is a bit involved. It's on a list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
dafels wrote:Stat cap has already been tested out in world 9 and it didn't work out at all, there was no more PVP that people were thinking they will have and the noobs were still being shit on, it fixed literally nothing and just made people quit once they reach the cap
ye that was 1 world with literally 0 incentives to pvp.
-realm
-meteor
-new type of dungeons
- new events like meteor
^^ all of these could bring loads of people outside but what is the point if sacraer boi with 1k+ hp can run you down and 20/30 cleave you till youre a corpse.
you dont have to add a full stat cap im fine with just a cap to pvp/pve related stats. feel free to raise them as high as you want but the moment you enter pvp it gets capped to x number.
dafels wrote:
Stat cap has already been tested out in world 9 and it didn't work out at all, there was no more PVP that people were thinking they will have and the noobs were still being shit on, it fixed literally nothing and just made people quit once they reach the cap
Was everything capped or just combat? If crafting has no cap, people might fight over loot.
dafels wrote:Stat cap has already been tested out in world 9 and it didn't work out at all, there was no more PVP that people were thinking they will have and the noobs were still being shit on, it fixed literally nothing and just made people quit once they reach the cap
ye that was 1 world with literally 0 incentives to pvp.
-realm
-meteor
-new type of dungeons
- new events like meteor
^^ all of these could bring loads of people outside but what is the point if sacraer boi with 1k+ hp can run you down and 20/30 cleave you till youre a corpse.
you dont have to add a full stat cap im fine with just a cap to pvp/pve related stats. feel free to raise them as high as you want but the moment you enter pvp it gets capped to x number.
well, have to consider that the stat cap was really low back then though and there were no events like these. You have your point bro