-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: I was a Highwayman
should be some kind of non-colliding object, imo (the little ones i mean, i'm fine with the big one having collision)
-
KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Game Development: I was a Highwayman
The main problem I have with that is the aesthetics, but overall it's probably the simplest solution to the issue. Perhaps if it were some sort of tile (at least in appearance, not necessarily in properties) that was fairly distinguishable on all (or most) terrain without being terribly ugly. Then you just plop those in the center of the road (or anywhere if it's just a forest trail), and squadala, we're off.
-
Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Game Development: I was a Highwayman
Is there any argument against making the current milepost object non-colliding? Is it a programming thing, or what? Seems to me doing that would be the most sensible idea. I agree about the gate idea being aesthetically iffy. Milemarkers and signposts are such a natural, easily recognized thing. You never see "gate" structures used for directing or identifying roads outside of modern highways.
I wonder if there's any plans to make the signs that get hung up part of the mileposts graphically? i.e. make different sprites for 1, 2, 3, etc. signs. A really popular crossroads could have a whole mess of arrows poking off of it
As to KoE's idea, that would be pretty good as well. I'd recommend some kind of stone colored sundial-looking image for a marker stone. On a paved road, it would blend right in. On a forest path, it would stand out more.
Basically, i'm cool with anything as long as the whole cart issue is cleared up eventually
I wonder if there's any plans to make the signs that get hung up part of the mileposts graphically? i.e. make different sprites for 1, 2, 3, etc. signs. A really popular crossroads could have a whole mess of arrows poking off of it
As to KoE's idea, that would be pretty good as well. I'd recommend some kind of stone colored sundial-looking image for a marker stone. On a paved road, it would blend right in. On a forest path, it would stand out more.
Basically, i'm cool with anything as long as the whole cart issue is cleared up eventually
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: I was a Highwayman
just make it a raised stone with no bounding boxKoE wrote:The main problem I have with that is the aesthetics, but overall it's probably the simplest solution to the issue. Perhaps if it were some sort of tile (at least in appearance, not necessarily in properties) that was fairly distinguishable on all (or most) terrain without being terribly ugly. Then you just plop those in the center of the road (or anywhere if it's just a forest trail), and squadala, we're off.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: I was a Highwayman
Yes, that would make it useable in an intuitive way.Jackard wrote:just make it a raised stone with no bounding boxKoE wrote:The main problem I have with that is the aesthetics, but overall it's probably the simplest solution to the issue. Perhaps if it were some sort of tile (at least in appearance, not necessarily in properties) that was fairly distinguishable on all (or most) terrain without being terribly ugly. Then you just plop those in the center of the road (or anywhere if it's just a forest trail), and squadala, we're off.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: I was a Highwayman
Greatest idea ever. Current milestones are fugly.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
-
Quasic
- Posts: 92
- Joined: Thu Feb 25, 2010 9:01 pm
Re: Game Development: I was a Highwayman
Don't give Jorb ideas, we'll be reincarnated as "a single drop of rain" and then people will be dipping kuksas in us just to check our quality. OW.KoE wrote:Well if the topic title is any indication the next updates should be sailing, dam-building, and starships.
I'm having too much fun with that title reference.
-
AkaRyu
- Posts: 28
- Joined: Thu Mar 18, 2010 4:25 am
- Location: USA
Re: Game Development: I was a Highwayman
but who would be doing the dipping since everyones a raindrop?Quasic wrote:Don't give Jorb ideas, we'll be reincarnated as "a single drop of rain" and then people will be dipping kuksas in us just to check our quality. OW.KoE wrote:Well if the topic title is any indication the next updates should be sailing, dam-building, and starships.
I'm having too much fun with that title reference.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: I was a Highwayman
done some more testing...
milestones should either be easily destroyed by their creators or have an option for undoing the last connection, preferably the former
this meticulous plotting/destroying trial and error stuff is draining
milestones should either be easily destroyed by their creators or have an option for undoing the last connection, preferably the former
this meticulous plotting/destroying trial and error stuff is draining
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: Game Development: I was a Highwayman
okay, please tell me something about hit points and soak value of a milestone!
many thanks in advance.
many thanks in advance.