I know it does mathematically, but is it 100% true in the game? For example, what if the server-side stored quality per item has more significant digits than the client displays (so your q49.5 item may instead be q49.46 for calculations)? Are we sure that a user-calculated .5 is always a .5 -> 1 server-side?MagicManICT wrote:.5 always rounds up, so you just need to do better than ".499999" (or however many significant digits there are in quality calculations).
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VDZ
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Re: Grand List of Simple Questions
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Ysh
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Re: Grand List of Simple Questions
I think it is not question of quality, but question of computed value.VDZ wrote:I know it does mathematically, but is it 100% true in the game? For example, what if the server-side stored quality per item has more significant digits than the client displays (so your q49.5 item may instead be q49.46 for calculations)? Are we sure that a user-calculated .5 is always a .5 -> 1 server-side?MagicManICT wrote:.5 always rounds up, so you just need to do better than ".499999" (or however many significant digits there are in quality calculations).
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jumping1
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Re: Grand List of Simple Questions
Where do these new Stoats spawn?
Also, can I wear 2 Hussar's Wings at the same time?
Also, can I wear 2 Hussar's Wings at the same time?
Mr. Boar doesn't like you....


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xdragonlord18
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Re: Grand List of Simple Questions
yesjumping1 wrote:Where do these new Stoats spawn?
Also, can I wear 2 Hussar's Wings at the same time?
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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MagicManICT
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Re: Grand List of Simple Questions
I've done the math more than enough times. I had a list of quite a few goods, such as nettle clothes, that have consequential drawbacks in various parts of the game to hit the "sweet spot" of getting the next tier bonus without getting the next tier of penalties. More than a few of them required hitting the midpoint without going much over. (I'm assuming bonuses and penalties are being displayed in the client properly, of course... if the rounding goes in one direction or another and the client isn't showing the values properly....)VDZ wrote:I know it does mathematically, but is it 100% true in the game? For example, what if the server-side stored quality per item has more significant digits than the client displays (so your q49.5 item may instead be q49.46 for calculations)? Are we sure that a user-calculated .5 is always a .5 -> 1 server-side?MagicManICT wrote:.5 always rounds up, so you just need to do better than ".499999" (or however many significant digits there are in quality calculations).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Glorthan
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Re: Grand List of Simple Questions
Possibly depends on the IEEE 754 implementation, so different for every number based on the underlying binary representation, as many numbers can't be represented exactly.
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MagicManICT
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Re: Grand List of Simple Questions
Possibly. I never ran across any rounding or math issues myself, but I won't say they can't exist. We definitely have some items (particularly food) that end up with one ten-thousandth of an FEP, but then that's different math being done.Glorthan wrote:Possibly depends on the IEEE 754 implementation, so different for every number based on the underlying binary representation, as many numbers can't be represented exactly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hasta
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Re: Grand List of Simple Questions
I think that^ discussion somehow surpasses the "simple questions" paradigm XD
Now here's a simple (and stupid) question. Early on this world I was KOed by some unpleasant people, all my stuff dropped into water (except for some junk and tools I had in my base inventory). Is there a way to keep SOMETHING from being snatched/dropped after a KO? Like, holding an item on your cursor or whatnot?
Now here's a simple (and stupid) question. Early on this world I was KOed by some unpleasant people, all my stuff dropped into water (except for some junk and tools I had in my base inventory). Is there a way to keep SOMETHING from being snatched/dropped after a KO? Like, holding an item on your cursor or whatnot?
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MagicManICT
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Re: Grand List of Simple Questions
You can move while holding an item on the cursor (hold ctrl while clicking). I'm not sure if this would stay on the cursor if you get KO'd, or be protected from looting, as I've not experimented. Seems prone to misclicks and dropping the item.Hasta wrote:Now here's a simple (and stupid) question. Early on this world I was KOed by some unpleasant people, all my stuff dropped into water (except for some junk and tools I had in my base inventory). Is there a way to keep SOMETHING from being snatched/dropped after a KO? Like, holding an item on your cursor or whatnot?
And that's one of a few issues I have with this thread... you never know when a simple question leads to a complex discussion. Still, the thread is here, and people don't seem to want to let it go. Who am I to argue with it?Hasta wrote:I think that^ discussion somehow surpasses the "simple questions" paradigm XD
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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valeriesusanne
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Re: Grand List of Simple Questions
Sorry if this is somewhere else in the forum, but... What are those tall stone columns (obelisk?) with the flame on top?
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris