Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.
Butko
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Butko »

ElGato wrote:
Butko wrote:How far are we from 64-bit server? Does it have 64-bit procc? Then is only a question of OS?
iirc he has to rewrite some or all of the software to work with a 64-bit system. If it were a simple question of OS, I'm sure it'd have been done long ago.
Using 64-bit OS and 4+GB of RAM is something that would give server much much more RAM to use than only 3GB. It doesn't rly need to be rewritten so much, first server must be able to use all RAM and it should have it enough.
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sabinati
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by sabinati »

ya it rly does
p37369
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by p37369 »

sabinati wrote:ya it rly does
no it doesn;t

if you use 32bit os on server it mean that it cant use more then 3 gb but it dont mean game use all 3gb, OS use some ram aswell.
let;s say os use only 200 mb but its still something. Regarding to 2800 which is all the time.

So if you change to 64bit and if its really true that 32bit aplication can run only 3gb it will be still 3.2gb before server crash.

Also remember that most developed players here have 2 or more accounts so they can trade, work non stop, and kill the server few times a day.
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sabinati
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by sabinati »

the physical ram isn't the problem, nor is the os. the game server has problems addressing virtual memory above 3gb.
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free8082002
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by free8082002 »

How much time for the next census? The number of villages thing. Thanks.
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Granger
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Granger »

p37369 wrote:
sabinati wrote:ya it rly does
no it doesn;t

if you use 32bit os on server it mean that it cant use more then 3 gb but it dont mean game use all 3gb, OS use some ram aswell.
let;s say os use only 200 mb but its still something. Regarding to 2800 which is all the time.
Problem is not the real amount of memory the OS uses, problem is how the total memory space (4GB adressable by 2^32 bit) is partitioned between the application and the rest of the system (so app can call the OS, do I/O etc).
So if you change to 64bit and if its really true that 32bit aplication can run only 3gb it will be still 3.2gb before server crash.
This sentence dosn't make any sense.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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downpourguy
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by downpourguy »

:( I only had to put one more block into my new house.
Sweet Mary Wolverine!
Blad102 wrote:ok.... but when you have the skill prospecting so how he will me show the mine....
genusis
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Joined: Tue Aug 31, 2010 5:20 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by genusis »

the server has crashed =[.
Kelzenarilas
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Kelzenarilas »

Awe...how long does it usually take to come back?
Daenerys
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Daenerys »

depends on how fast devs realise it's gone down. :lol:

come on, Loftar, do your magic. ;)

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