It looks like Knarr could fit, but I'm not sure.
Since the shallows extends to the middle of the dock, Snekkja should hit the shallows.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Grand List of Simple Questions
I think Snekkja parks on the deep half of docks, so there's a chance it could be on deep water
both questions seem possible to be a problem, so if you really want this location then build lots of low q tar kilns(10+?) and go for it
would be nice if devs could make parking less restrictive
both questions seem possible to be a problem, so if you really want this location then build lots of low q tar kilns(10+?) and go for it
would be nice if devs could make parking less restrictive
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relmo
- Posts: 25
- Joined: Fri Aug 23, 2013 9:47 pm
Re: Grand List of Simple Questions
Um... It's strange, why Felt Inlay CAN be used on this art if that already full and has no empty slots?


W12:
Argonian Seeks-the-Abyss - Tailor of Unurgunite, opium dealer, silk mama
Jules/Atma Shikari - Hunter of Unurgunte
Old Hafen W3, W4: Hermit
Argonian Seeks-the-Abyss - Tailor of Unurgunite, opium dealer, silk mama
Jules/Atma Shikari - Hunter of Unurgunte
Old Hafen W3, W4: Hermit
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
Felt Inlay opens up a new gilding slot, if it gilds in successfully.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
Perspective might deceive, but it looks to me like that the Snekkja would hit shallows.
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Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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relmo
- Posts: 25
- Joined: Fri Aug 23, 2013 9:47 pm
Re: Grand List of Simple Questions
I know what it do) But it IS gilding, and there are no more slots in the hat for gildings.vatas wrote:Felt Inlay opens up a new gilding slot, if it gilds in successfully.
Bug or a feature?
P.S. Thank you for the screenshot of docked snekkja!
W12:
Argonian Seeks-the-Abyss - Tailor of Unurgunite, opium dealer, silk mama
Jules/Atma Shikari - Hunter of Unurgunte
Old Hafen W3, W4: Hermit
Argonian Seeks-the-Abyss - Tailor of Unurgunite, opium dealer, silk mama
Jules/Atma Shikari - Hunter of Unurgunte
Old Hafen W3, W4: Hermit
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AlexNT
- Posts: 115
- Joined: Wed Jun 06, 2018 1:13 am
Re: Grand List of Simple Questions
The coordinates pin was broken in the Amber client when automapping was added, and I don't think it was ever fixed. It'll only show coords if you're using a private mapping server.CLAVICEMBALO4 wrote:
http://www.havenandhearth.com/forum/vie ... 70#p860271
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Grand List of Simple Questions
Whats the delay for a village claim to disappear, after its village idol is removed (forcefully) ?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
To my knowledge, banners will remain until they decay or are bashed (bashing won't be a crime.) They will also still block founding/expansion of other villages and possibly even p-claims despite being remains of a village that can no longer be restored.mvgulik wrote:Whats the delay for a village claim to disappear, after its village idol is removed (forcefully) ?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Grand List of Simple Questions
There are no other village related banners or statues in the area. There was only the village idol.vatas wrote:To my knowledge, banners will remain until they decay or are bashed (bashing won't be a crime.) They will also still block founding/expansion of other villages and possibly even p-claims despite being remains of a village that can no longer be restored.mvgulik wrote:Whats the delay for a village claim to disappear, after its village idol is removed (forcefully) ?
(Village claim became even restrictive after the idol was removed. (oops))
