Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.
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Jackard
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spawning isnt even the problem here

Post by Jackard »

jorb wrote:Sure, there's probably a bunch of ad hoc rules we could tack on to alleviate that swarm problem, but I haven't been able to think of an elegant one.
remove collision
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Jackard
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

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Amanda44 wrote:You know I am amazed that so many ppl have a 'give up and die' attitude over the random spawning, to actually not play a game you enjoy because you can't start it with a friend seems totally alien to me ....
i pretty much only play multiplayer games, and those with RL friends and family out of state. this is the hill i die on
it's just not that big a deal, where is your sense of adventure!? :D
not a big deal to forumers are already invested in the game, but newcomers obviously dont have that !!
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Amanda44
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Amanda44 »

Jackard wrote:
Amanda44 wrote:You know I am amazed that so many ppl have a 'give up and die' attitude over the random spawning, to actually not play a game you enjoy because you can't start it with a friend seems totally alien to me ....
i pretty much only play multiplayer games, and those with RL friends and family out of state. this is the hill i die on
But no-one is saying you can never play with your friends/family ever ...... if you had to go through the entire game without ever being able to meet up I could understand it better.
Jackard wrote:
Amanda44 wrote: it's just not that big a deal, where is your sense of adventure!? :D
not a big deal to forumers are already invested in the game, but newcomers obviously dont have that
It's not just newcomers who are stamping their feet now though is it. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Jackard
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

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Amanda44 wrote:if you had to go through the entire game without ever being able to meet up
that's what it amounts to. if friends cannot start together without jumping through countless number of hoops, they'll just pop in a better game. haven does not exist in a vacuum
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Amanda44
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Amanda44 »

Jackard wrote:
Amanda44 wrote:if you had to go through the entire game without ever being able to meet up
that's what it amounts to. if friends cannot start together without jumping through countless number of hoops, they'll just pop in a better game.
There is no better game .... :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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loftar
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Re: spawning isnt even the problem here

Post by loftar »

Jackard wrote:remove interaction between players and you won't have problems with other players
Yeah.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: spawning isnt even the problem here

Post by Jackard »

loftar wrote:
Jackard wrote:remove interaction between players and you won't have problems with other players
Yeah.
lol. as if impeding movement was the sum of all interaction. think outside the box
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Kaios
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Re: spawning isnt even the problem here

Post by Kaios »

Jackard wrote:remove collision
some sort of "push" attack might be an option as well, leaves an assault scent or something and you push a player one tile away from you, unless the direction you are pushing is blocked at which point they'd move a different way perhaps.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

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Amanda44 wrote:There is no better game .... :)
http://www.playark.com/
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Jackard »

LadyV wrote:As for spawning together how about a group spawn option? Form up with friend in character creation and spawn together. It should be simple enough as a party system exists. Its just a matter of all involved being online together and then creating the mechanic to have them spawn in one location. Yes if all of a group cant be on it may have limitations but it is a reasonable compromise I think.
would be a step forward, but not a great direction

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