Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.
Fragnatic
Posts: 3
Joined: Thu Sep 16, 2010 5:02 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Fragnatic »

Thijssnl wrote:
Lusewing wrote:Oh great Lofter hear our prayer...

Anyone got a goat to sacrifice? Or a virgin?
If you give me a virgin I'll sacrifice it.
Or the virginity, does that count as well? Meh
I will give you me virginity. This is my photo -
Image
:lol:
genusis
Posts: 56
Joined: Tue Aug 31, 2010 5:20 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by genusis »

bring back the server oh loftary one.
smouki
Posts: 1
Joined: Thu Oct 14, 2010 5:07 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by smouki »

Yes ! We want server back ; d please kind :wink:
User avatar
loftar
Posts: 9095
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by loftar »

ElGato wrote:iirc he has to rewrite some or all of the software to work with a 64-bit system. If it were a simple question of OS, I'm sure it'd have been done long ago.
No, all the software already works properly on a 64-bit system, so it is really "just" a matter of the OS; only that it isn't really "just". Installing a new operating system would mean that I'd have to recreate the whole development environment, and I'm not too keen on doing that if I don't really have to. And hopefully I won't have to.

Jorb and I have been eying a hosted server on a better connection anyway, which happens to have a 64-bit processor as well (as would be weird if it didn't). Hopefully, it won't be too long before we can get our hands on it, and then I can just leave the server at Jorb's place as it is. FYI, the hosting company we have in mind is OVH.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by DatOneGuy »

loftar wrote:
ElGato wrote:iirc he has to rewrite some or all of the software to work with a 64-bit system. If it were a simple question of OS, I'm sure it'd have been done long ago.
No, all the software already works properly on a 64-bit system, so it is really "just" a matter of the OS; only that it isn't really "just". Installing a new operating system would mean that I'd have to recreate the whole development environment, and I'm not too keen on doing that if I don't really have to. And hopefully I won't have to.

Jorb and I have been eying a hosted server on a better connection anyway, which happens to have a 64-bit processor as well (as would be weird if it didn't). Hopefully, it won't be too long before we can get our hands on it, and then I can just leave the server at Jorb's place as it is. FYI, the hosting company we have in mind is OVH.
Very interesting. Would we still run into any of those other caps that were you concern when considering 1and1 long ago? (The one that was a serverside code thing and whatnot)?

Will you use the server at Jorb's place for something else cool when/if that happens? 8-)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
loftar
Posts: 9095
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by loftar »

DatOneGuy wrote:Would we still run into any of those other caps that were you concern when considering 1and1 long ago?
If you refer to the cumulative bandwidth limit, I think it will not be a problem, because OVH has a far more generous such limit. The problem, if anything, might be that moving the bottleneck away from the bandwidth will likely place it on the CPU instead, sooner or later (given enough players, obviously). If or when that happens, I'll probably have to introduce a login queue. :(
DatOneGuy wrote:Will you use the server at Jorb's place for something else cool when/if that happens? 8-)
We'll obviously go on using it for development. :) It will most likely take the place of my own server for running temporary test servers.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
BWithey
Posts: 274
Joined: Sun Aug 01, 2010 3:16 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by BWithey »

Oh great and mighty Lothar, protector of our haven away from home, light of the digital hearth that feeds us and lights our hearts. Be it thy will, may the world we have come to know and love return from the dark depths of 'Server Crash'. Thy hearthlings come, thy will be done, in the net as it is in Haven.

RAMEN!
0racle
Posts: 46
Joined: Wed Oct 13, 2010 12:01 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by 0racle »

BWithey wrote:Oh great and mighty Lothar, protector of our haven away from home, light of the digital hearth that feeds us and lights our hearts. Be it thy will, may the world we have come to know and love return from the dark depths of 'Server Crash'. Thy hearthlings come, thy will be done, in the net as it is in Haven.

RAMEN!
i have to say it.. that was quite creative.
BWithey
Posts: 274
Joined: Sun Aug 01, 2010 3:16 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by BWithey »

0racle wrote:i have to say it.. that was quite creative.
Too bad it didn't seem to work. >.<
PirAtSeg
Posts: 1
Joined: Sun Oct 17, 2010 11:37 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by PirAtSeg »

When will start the server?

Return to “Announcements”