Hard cap + eternal grind -> asymptotic grind : the higher is your lvl, the more LP you need to next lvl
Paying player get avantage but nothing a non paying player can reach -> get double LP if you pay.
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simimi
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Granger
- Posts: 9255
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Re: better payment model brainstorm
I'm german, we're rude. What shall I do? (no, suicide is no option)Amanda44 wrote: your attitude annoys me sometimes
https://www.youtube.com/watch?v=3heSPK6SJsU
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Amanda44
- Posts: 6485
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Re: better payment model brainstorm
Granger wrote:I'm german, we're rude. What shall I do? (no, suicide is no option)Amanda44 wrote: your attitude annoys me sometimes
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Thedrah
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payment idea - races
How about free accounts for everyone then you must pay to get a decent character? such as every account may create a character as a thrall or surf that has a stat cap of 50 average then if someone wants a better character they must pay a little $ to get a better character. such as a viking to be great at fighting and have something like 200 stats in str, agi, and con then 100-50 in everything else.
not enough money in it? have it cost each time your character dies. too pay to win? have it so someone can put in 50hours of grinding for items to have the next in bloodline to be a viking or something. maybe have it fated so these items are high comodity that newbs/hermits can trade with to villages or such.
such as an oracle with high psy and such caps, you need 10 pearls and a woodlands crown. or a viking needs a bear and lynx hide with 10 bars of steel. or straw hat and hopped up cone for a farmhand
and characters cost .50c to 5usd depending on what tier they are. an ingame shop would be cool too lol
not enough money in it? have it cost each time your character dies. too pay to win? have it so someone can put in 50hours of grinding for items to have the next in bloodline to be a viking or something. maybe have it fated so these items are high comodity that newbs/hermits can trade with to villages or such.
such as an oracle with high psy and such caps, you need 10 pearls and a woodlands crown. or a viking needs a bear and lynx hide with 10 bars of steel. or straw hat and hopped up cone for a farmhand
and characters cost .50c to 5usd depending on what tier they are. an ingame shop would be cool too lol
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Shrapnelx
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sabinati
- Posts: 15527
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Re: better payment model brainstorm
if an item is $1 does it matter too much to lose it?Potjeh wrote:I just think players would be more likely to buy cosmetics if they couldn't lose them.
then when you hit the cap you unsubscribe? or what?Potjeh wrote:Hm, yeah, maybe subscription shouldn't give you a higher cap but rather a % boost to LP/FEP gain.
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Potjeh
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Kaios
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Re: better payment model brainstorm
No way and it would matter even less if they did it in a way such as: buy recipe for item which goes to your hearthfire, a character discovers the recipe and thus can craft a customized item for himself or others. If character dies inheriting the character returns the discovery.sabinati wrote:if an item is $1 does it matter too much to lose it?
Just might not carry over to a new world I guess but I'm sure there would be some purchases that could.
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DDDsDD999
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Re: payment idea - races
I just want to pay so I can become a beautiful african man with a beeg dick





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jorb
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Re: better payment model brainstorm
More likely you start grinding your next character.sabinati wrote:then when you hit the cap you unsubscribe? or what?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose