it looks diseased because sonic is suppose to look like thisYsh wrote:What is this disease blue creature? Why will this be in Haven and Hearth game?linkfanpc wrote:I ment this sanic:
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Sonic Youth
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Airless
- Posts: 19
- Joined: Sun Sep 20, 2015 6:58 pm
Re: Game Development: Sonic Youth
I'm wondering if it should be an assault crime to dismount players. I think it is strange that you can be chatting up somebody who seems nice enough, but they can then rear-stun horse-flip you and ride off into the sunset on your tamed horse with no scent. Early world tamed horses were harder to come by and I can see this being a cause for unnecessary paranoia. Mounted players always facing unmounted ones - afraid to have their horse stolen super easily. What does anyone else think of this?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Sonic Youth
People could always punch someone's horse and steal it, nothing's really different.Airless wrote:Mounted players always facing unmounted ones - afraid to have their horse stolen super easily. What does anyone else think of this?





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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: Game Development: Sonic Youth
DDDsDD999 wrote:People could always punch someone's horse

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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Sonic Youth
In the spirit of fluff, bierwurst when
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Sonic Youth
It should be just impossible to pvp on the horse, leave it for faster travel or cutting people of without having anyone aggroed. Horses make pvp worse, they don't really improve combat in ANY positive way.
Btw, aren't you planning any archery changes?
Btw, aren't you planning any archery changes?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Sonic Youth
I kind of feel the same; although, I find drinking in combat really obnoxious. Especially given how forest tiles drain your stamina obscenely fast and grass is basically negligible.Ozzy123 wrote:No Horses allowed!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Sonic Youth
It was mentioned before
(and I guess it could be mentioned again now) that it would be interesting to somehow have a "warhorse" that has to be breed and trained especially for that instead of using any work/travel horse in combat. Not only is it more "intuitive" but it also makes - if well laid out - the warhorse a far more valuable and expensive asset, which would make it something that you'd need to really consider going out with, especially because it should not be as mobile and agile as the normal work/travel horse.
But yeah, I know this makes no difference if mounted combat as a whole is revised and improved, but just throwing the idea
(and I guess it could be mentioned again now) that it would be interesting to somehow have a "warhorse" that has to be breed and trained especially for that instead of using any work/travel horse in combat. Not only is it more "intuitive" but it also makes - if well laid out - the warhorse a far more valuable and expensive asset, which would make it something that you'd need to really consider going out with, especially because it should not be as mobile and agile as the normal work/travel horse.
But yeah, I know this makes no difference if mounted combat as a whole is revised and improved, but just throwing the idea
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Sonic Youth
horses should only gimp combat skill imo. having no footing should make attack weight be severely hurt like trying to shoot a bow while moving
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