Third experiment.
In Study: Dandellion.
On table: Still Life.
Character was online.
After Dandellion was finished, Still life replaced Dandellion in study.
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Red Wheat
jorb wrote: Added cached drawing for objects using variable materials, and for animated objects when not actually animated (eg chests). Might imply some performance gains.[/list]

yyeah...
Its the same corronation stone but sometimes it displays random materials

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat
So last experiment.
In Study: Cone Cow(Why i forgot about it - it's fastest...)
On table: Tafl Board(too much MW), Seer's Bowl(enough MW), Bouqet of Flowers(already in study).
Character was online.
After Cone cow was finished, Seer's Bowl was placed in study.
In Study: Cone Cow(Why i forgot about it - it's fastest...)
On table: Tafl Board(too much MW), Seer's Bowl(enough MW), Bouqet of Flowers(already in study).
Character was online.
After Cone cow was finished, Seer's Bowl was placed in study.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Red Wheat
I'm also experiencing that but I think it's just the default colour for it since mine looks the sameshubla wrote:Its the same corronation stone but sometimes it displays random materials
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Red Wheat
Thanks for the reply.jorb wrote:I'd like to use variable materials as much as possible, and brick structures will definitely use it at some point. The concern, however, is performance. More objects with varying materials means fewer objects being cache-drawn, means more load on the CPU, &c, which can obviously already be quite the bitch for complex village scenes. Objects that you can thus expect to see many of on the same screen -- chests and barrels, for example -- are thus at the bottom of the list. Unfortunately, because it would indeed be cool on barrels, crates, and whatnot.ricky wrote:nice update. RIP my honeybuns though.
Jorb, do you intend to eventually have all/most structures use variable materials? I would really like to see VM barrels and bricks structures.
Would it be possible to have VM toggleable through the menu? it would probably benefit those on low end computer while allowing you to add a bunch more VM structures.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Red Wheat
Still trying to find the new crops, just on red onion or one set of wheat seeds and ill be good to go... good knews is I rediscovered Yellow Onions...
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KappaFighter
- Posts: 11
- Joined: Sun Oct 16, 2016 11:55 pm
Re: Game Development: Red Wheat
Thanks for that update. Wow!
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Game Development: Red Wheat
great to see game getting more depth
will we get weissbier back?
will we get weissbier back?
Teleskop
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat

Onions from forest terrain(brown mostly)
Wheat from fields
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat

new liver & onions
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.