Potjeh wrote:Please keep gildings as they are.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Gemology
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
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Re: Game Development: Gemology
For someone with "Enjoyment" as a handle, that's an awfully pessimistic outlookEnjoyment wrote: Please note, that client rewrittin won't make this game run on 120 fps on shitty PC. Most likely it won't run at all.
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MagicManICT
- Posts: 18435
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Re: Game Development: Gemology
No reason for a reset on that, no reason for a reset on this. People need to enjoy the game as it is. World resets are just a mess of everyone trying to figure out where they want to settle and who everyone else is, where it's "safe" and where you're likely to get horribly ganked.The_Blode wrote:i was secretly hoping it would force a world reset and now i'm secretly hoping the same for the rewrite pls no bully
Nobody is expecting that. No idea why you'd even suggest it. The point of the rewrite is to optimize the code so it'll run on a broader range of systems at a reasonable frame rate. A reasonable frame rate is 15 on the bottom, 25-30 on the top. If you want faster, full HD video speeds, you go drop money on a higher end video card.Enjoyment wrote:Please note, that client rewrittin won't make this game run on 120 fps on shitty PC. Most likely it won't run at all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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LaserSaysPew
- Posts: 397
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Re: Game Development: Gemology
Actually, world reset is also a joy of discovery, exploration which faints over the time that the world exists. Hopefully, one day it will be addressed by means of seasons with randomly moving/changing q nodes of animals at the very least.MagicManICT wrote:World resets are just a mess of everyone trying to figure out where they want to settle and who everyone else is, where it's "safe" and where you're likely to get horribly ganked.
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Ukhata
- Posts: 712
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Re: Game Development: Gemology
LaserSaysPew wrote:Actually, world reset is also a joy of discovery, exploration which faints over the time that the world exists. Hopefully, one day it will be addressed by means of seasons with randomly moving/changing q nodes of animals at the very least.MagicManICT wrote:World resets are just a mess of everyone trying to figure out where they want to settle and who everyone else is, where it's "safe" and where you're likely to get horribly ganked.
or the ability to adjust nodes in a certain way for a certain time, like building dams for fresh water, culitvating berry bushes in the wild to attract wild animals, letting your cattle graze in the out doors to increase the quality of foragable plants. purification for stone/metal/clay etc. all temporary or difficult to attain buffs
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y1yr
- Posts: 39
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Barem10
- Posts: 29
- Joined: Fri Sep 16, 2011 9:24 pm
Re: Game Development: Gemology
Shiny treasures of the underground! welp, time to kill a boar with my new char and get mining, otherwise this update is cool but doesnt effect me 
Currently sailing the ocean to find the treasure and new lands.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Gemology
It doesn't affect anyone atm except mining bots and those that have all day and night to mine with nothing better to do, there are no gems to be found otherwise ... a really cool update that we've been asking for for years and turns out there is no fun to be had.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Audiosmurf
- Posts: 2944
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Re: Game Development: Gemology
Indeed. Was way, way overnerfed to the point of not being relevant.Amanda44 wrote:It doesn't affect anyone atm except mining bots and those that have all day and night to mine with nothing better to do, there are no gems to be found otherwise ... a really cool update that we've been asking for for years and turns out there is no fun to be had.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Game Development: Gemology
Simply adjusting nodes by players won't give us the opprtunity to explore the world seeking for high q animals, water, sand etc. like we do in the beggining of a new world. Being able to do that from time to time(each new season) imo would be a step towards the permanent world idea.Ukhata wrote:or the ability to adjust nodes in a certain way for a certain time, like building dams for fresh water, culitvating berry bushes in the wild to attract wild animals, letting your cattle graze in the out doors to increase the quality of foragable plants. purification for stone/metal/clay etc. all temporary or difficult to attain buffs