Game Development: Princess Thraxyr's Endless Levee of Dreams

Announcements about major changes in Haven & Hearth.
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Amanda44
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Amanda44 »

Well, I've spent most of my day trying to find one with no luck ... same as every update, no butterfly for wks, no gems for wks and only seen my first otter today, this game sucks! :(


That's frustration talking, lol, love this game really ... :D
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dafels
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by dafels »

lets go kill some beavers
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DaniAngione
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by DaniAngione »

One spawned literally outside Aurora last night, after we've sailed around for an hour before finding one :lol:

That's some Jorb magical mockery in effect! :roll:

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blank
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by blank »

DaniAngione wrote:One spawned literally outside Aurora last night, after we've sailed around for an hour before finding one :lol:

That's some Jorb magical mockery in effect! :roll:

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wow i sense favoritism XD lol lucky assssssssssss
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yozzik111
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by yozzik111 »

So, this is the "big thing"? Wow.
Good luck to overpowered players and teams who can handle this content. Disappointment of the month.
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Thedrah
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Thedrah »

this is all impressive to look at but it seems to equate to endgame for villages with stats atleast a few hundred. probably takes atleast 500-800 stats for 3 people to clear. would like to know some stuff

can you add stuff to weaken the den/dam, such as totems or charms? so hermits and small villages can take one down with enough time/resources
if beavers take about 60 stats to solo, in the wild. and these dams are taking small groups of 600+ stats. will you scale the rest of the dungeons accordingly? or simply by tier and flavor
and the rewards are; blocks, meat, curios, skin, gildings, and bones. correct?
-this would mean decent quality blocks in the first couple weeks to the larger villages, right?
is it possible to make the dens/dams have tricks to make them easier, such as beavers don't clear the sweeping attack opening very well

why random? could you instead make them easy to calculate where the next one spawns and at certain times so we have some competition. such as beaver dams only spawn certain places. this would translate to it more of a world resource though but if you add more dens, maybe the lower tier ones will be less frequented

sorry if i have the stats off or anything, i quit a couple months ago due to life
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Lunarius_Haberdash
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Lunarius_Haberdash »

Thedrah wrote:this is all impressive to look at but it seems to equate to endgame for villages with stats atleast a few hundred. probably takes atleast 500-800 stats for 3 people to clear. would like to know some stuff

can you add stuff to weaken the den/dam, such as totems or charms? so hermits and small villages can take one down with enough time/resources
if beavers take about 60 stats to solo
What... Yeah, not even close.
why random? could you instead make them easy to calculate where the next one spawns and at certain times so we have some competition. such as beaver dams only spawn certain places. this would translate to it more of a world resource though but if you add more dens, maybe the lower tier ones will be less frequented
Gotta support the random spawning thing, go explore your world.
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Potjeh
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Potjeh »

Why can't we leave with lifted objects?
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mlg_no-Scoper
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by mlg_no-Scoper »

are these lodges shown on the minimap like foragables?
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DreadDawson
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by DreadDawson »

mlg_no-Scoper wrote:are these lodges shown on the minimap like foragables?
Yes

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