That's frustration talking, lol, love this game really ...
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Well, I've spent most of my day trying to find one with no luck ... same as every update, no butterfly for wks, no gems for wks and only seen my first otter today, this game sucks!
That's frustration talking, lol, love this game really ...
That's frustration talking, lol, love this game really ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
lets go kill some beavers
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
One spawned literally outside Aurora last night, after we've sailed around for an hour before finding one
That's some Jorb magical mockery in effect!

That's some Jorb magical mockery in effect!

W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
wow i sense favoritism XD lol lucky assssssssssssDaniAngione wrote:One spawned literally outside Aurora last night, after we've sailed around for an hour before finding one![]()
That's some Jorb magical mockery in effect!![]()
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yozzik111
- Posts: 257
- Joined: Thu Dec 22, 2011 10:30 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
So, this is the "big thing"? Wow.
Good luck to overpowered players and teams who can handle this content. Disappointment of the month.
Good luck to overpowered players and teams who can handle this content. Disappointment of the month.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.
P.S. More nice hats please!
P.S. More nice hats please!
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
this is all impressive to look at but it seems to equate to endgame for villages with stats atleast a few hundred. probably takes atleast 500-800 stats for 3 people to clear. would like to know some stuff
can you add stuff to weaken the den/dam, such as totems or charms? so hermits and small villages can take one down with enough time/resources
if beavers take about 60 stats to solo, in the wild. and these dams are taking small groups of 600+ stats. will you scale the rest of the dungeons accordingly? or simply by tier and flavor
and the rewards are; blocks, meat, curios, skin, gildings, and bones. correct?
-this would mean decent quality blocks in the first couple weeks to the larger villages, right?
is it possible to make the dens/dams have tricks to make them easier, such as beavers don't clear the sweeping attack opening very well
why random? could you instead make them easy to calculate where the next one spawns and at certain times so we have some competition. such as beaver dams only spawn certain places. this would translate to it more of a world resource though but if you add more dens, maybe the lower tier ones will be less frequented
sorry if i have the stats off or anything, i quit a couple months ago due to life
can you add stuff to weaken the den/dam, such as totems or charms? so hermits and small villages can take one down with enough time/resources
if beavers take about 60 stats to solo, in the wild. and these dams are taking small groups of 600+ stats. will you scale the rest of the dungeons accordingly? or simply by tier and flavor
and the rewards are; blocks, meat, curios, skin, gildings, and bones. correct?
-this would mean decent quality blocks in the first couple weeks to the larger villages, right?
is it possible to make the dens/dams have tricks to make them easier, such as beavers don't clear the sweeping attack opening very well
why random? could you instead make them easy to calculate where the next one spawns and at certain times so we have some competition. such as beaver dams only spawn certain places. this would translate to it more of a world resource though but if you add more dens, maybe the lower tier ones will be less frequented
sorry if i have the stats off or anything, i quit a couple months ago due to life
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
What... Yeah, not even close.Thedrah wrote:this is all impressive to look at but it seems to equate to endgame for villages with stats atleast a few hundred. probably takes atleast 500-800 stats for 3 people to clear. would like to know some stuff
can you add stuff to weaken the den/dam, such as totems or charms? so hermits and small villages can take one down with enough time/resources
if beavers take about 60 stats to solo
Gotta support the random spawning thing, go explore your world.why random? could you instead make them easy to calculate where the next one spawns and at certain times so we have some competition. such as beaver dams only spawn certain places. this would translate to it more of a world resource though but if you add more dens, maybe the lower tier ones will be less frequented
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Potjeh
- Posts: 11823
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Why can't we leave with lifted objects?
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mlg_no-Scoper
- Posts: 54
- Joined: Sat May 06, 2017 1:35 am
- Location: the haven and hearth forum
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
are these lodges shown on the minimap like foragables?
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DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Yesmlg_no-Scoper wrote:are these lodges shown on the minimap like foragables?