wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.
sure wish i knew about it???
Weird, cuz there was an announcement about it.
Small Fixes
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Made it so that Commune with Nature no longer increases its search distance the more total quest points you have. It should now generally contact quest givers close to you.
loftar wrote:I think it should be pretty clear to anyone with half a brain that being able to use Commune with Nature to effectively choose your questgivers is not an intended mechanic, and should have been reported. Especially queuing up 15 of them simultaneously even though the game is otherwise very clear with the fact that you can only have one wind quest at a time is pretty obviously a bug.
heh i knew they were playing dirty
Last edited by Pan_w_okularach on Fri Nov 09, 2018 2:35 am, edited 1 time in total.
Jalpha wrote:Pretty clear is a balance issue with commune not an issue with roads.
Just sayin y'all.
lol but commune with nature looks for nearby questgivers how is it a bug to match with a nearby questgiver? why is there even an option to abandon it???
It probably shouldn't be a spammable spell or the cost of spells should scale with Cha. Or something.
wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.
sure wish i knew about it???
knew about what? that building roads to far away quest givers is a smart idea? i dont see a bug here. if commune with nature wasn't intended to be spammed why did you let us spam it?
Jalpha wrote:Pretty clear is a balance issue with commune not an issue with roads.
Just sayin y'all.
lol but commune with nature looks for nearby questgivers how is it a bug to match with a nearby questgiver? why is there even an option to abandon it???
It probably shouldn't be a spammable spell or the cost of spells should scale with Cha. Or something.
It will be interesting to see what changes.
ya ur PROB right, but it is, and their fix didnt change shit and every tree works the same they just nerfed our road system lol
wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.
sure wish i knew about it???
knew about what? that building roads to far away quest givers is a smart idea? i dont see a bug here. if commune with nature wasn't intended to be spammed why did you let us spam it?
>give players ability to get nearby quest tree
>give ability to abandon quest tree
>0 cooldown on such ability
>ban people for spamming what you gave them
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:
>give players ability to get nearby quest tree
>give ability to abandon quest tree
>0 cooldown on such ability
>ban people for spamming what you gave them
Brawler wrote:In rl goverment define what is a crime, devs are a goverment in this game.
Except that there is a difference between defining what's a crime and sticking to it, and choosing something is a crime based on a whim and sending someone to prison for it. One is normal, the other is tyranny, or in this case, bad game moderation.
This is a precedent, for same cases in a future, any violation of a law can provoke more violations, because of this it must be punished.