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feiorai
- Posts: 2
- Joined: Thu Aug 25, 2022 2:27 am
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
Someone said in the realm chat yesterday that they bought it from Snail, is it true?
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Lalaxx
- Posts: 440
- Joined: Sun May 12, 2013 12:15 pm
- Location: Norsca
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
Fake news. Snail himself could spread this missinformation to bait you on the well and kill you.feiorai wrote:Someone said in the realm chat yesterday that they bought it from Snail, is it true?
Do not teleport on any charterstones.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
alright this one was pretty goodgravesmerch wrote: engaging neurodivergent war sim
Queen of a cold, dead land. Caretaker of the sprucecaps.
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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
"...not essential to raise a high stat warrior"
I am not a warrior, of any stat. I enjoy Haven as an rpg - exploring, farming, fishing, etc. - and try to stay away from conflict.
I am not a warrior, of any stat. I enjoy Haven as an rpg - exploring, farming, fishing, etc. - and try to stay away from conflict.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
It sucks for the hearthling that relied on the public well when you don't have your own realm. There's this thing called "From the Public Coffer" that I don't think many know about outside of factions and yes it is definitely OP when you own a realm that is larger than 5+ province territory, the average hearthling will never recover from a public well being destroyed and the possibilities doesn't even stop at only wells. There's alot more OP stuff you can do with almost infinite exp(gildings to name for one on top of wells??)
https://ringofbrodgar.com/wiki/Realm
https://ringofbrodgar.com/wiki/Experience_Points
https://ringofbrodgar.com/wiki/Well
https://ringofbrodgar.com/wiki/Dig_Deeper
https://ringofbrodgar.com/wiki/Realm
https://ringofbrodgar.com/wiki/Experience_Points
https://ringofbrodgar.com/wiki/Well
https://ringofbrodgar.com/wiki/Dig_Deeper
Click to read Developer's thoughts on PvP
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
Griefers have been a thing on Haven since world 1. I know; I was there. Of the worlds I played, world 2 was probably the very worst.GreenScape wrote:This here is probably #1 example why Hafen is basically dead on Steam (mixed).
Nothing new here.
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GreenScape
- Posts: 554
- Joined: Thu Sep 16, 2010 2:39 pm
- Location: Ukraine, Kyiv
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
True, but not this level of dedication to nastiness. This is a next level. Maybe that's a Gen Z thing, I don't know.xyzzy57 wrote: Griefers have been a thing on Haven since world 1. I know; I was there. Of the worlds I played, world 2 was probably the very worst.
Nothing new here.
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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Lao_Bao
- Posts: 51
- Joined: Thu Jan 16, 2025 11:54 pm
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
Why not solve the problem in a game-like way?
Some players have lost access to a quality resource, so why not organize a takeover of that resource through a siege?
Doesn't this opportunity present a challenge?
What is the point of the inability to capture markets and everything else public in the game?
Fast travel destroys the risk of losing everything. For example, if you're a merchant and you need to deliver your goods to the market, in the current system, you just teleport to the necessary place without any risk. Why use ships or wagons for transporting large volumes of goods when you can just teleport...
Otherwise, you would need to have security and possibly travel with other merchants like a caravan.
Resources are only available in certain regions.
Some players have lost access to a quality resource, so why not organize a takeover of that resource through a siege?
Doesn't this opportunity present a challenge?
What is the point of the inability to capture markets and everything else public in the game?
Fast travel destroys the risk of losing everything. For example, if you're a merchant and you need to deliver your goods to the market, in the current system, you just teleport to the necessary place without any risk. Why use ships or wagons for transporting large volumes of goods when you can just teleport...
Otherwise, you would need to have security and possibly travel with other merchants like a caravan.
Resources are only available in certain regions.
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MaltGrain
- Posts: 80
- Joined: Mon Feb 24, 2025 7:50 pm
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
Absolutely.Lao_Bao wrote:Why not solve the problem in a game-like way?
Some players have lost access to a quality resource, so why not organize a takeover of that resource through a siege?
Doesn't this opportunity present a challenge?
Someone said that they have 2 cisterns full of Cheeki water - probably deleted their post, I can't find it. They have a great opportunity to start marketing their barrels. They could even offer it by the bucket, it's clearly that valuable.
What's more they could create a local economy offering water buckets in return for high quality dousing rods (Don't mention the meta technique) and fund a scouting expedition for the next well location. Even craft high quality wine bottles and offer them as premium NORSCA CRISTAL. By the time a raider comes to visit, your heathling has made a few friends and you've traded in some gold bars for timecodes. You're set to go settle literally anywhere else this time with a wealth of materials and maybe even an entourage. Who knows, one of those friends might even let you camp on their lawn.
Dig Deeper / Public Coffer; what are the numbers like on this? The wiki says you'd have to run Public Coffer 20 times to pay for 1 Dig Deeper, with use of both increasing cost each time. I could imagine authority cap limiting the speed of development.dafels wrote:It sucks for the hearthling that relied on the public well when you don't have your own realm. There's this thing called "From the Public Coffer" that I don't think many know about outside of factions and yes it is definitely OP when you own a realm that is larger than 5+ province territory, the average hearthling will never recover from a public well being destroyed and the possibilities doesn't even stop at only wells. There's alot more OP stuff you can do with almost infinite exp(gildings to name for one on top of wells??)
https://ringofbrodgar.com/wiki/Realm
https://ringofbrodgar.com/wiki/Experience_Points
https://ringofbrodgar.com/wiki/Well
https://ringofbrodgar.com/wiki/Dig_Deeper
Is there a backstory I'm unaware of? The thread seems to suggest merely that 'someone killed the Norsca public well that many hermits have relied on' and that 'the killer might have been Snail'. That's it - no chatlog, no screenshots, no drama. None of this suggests griefing, with the possible exception of blocking the charter, only engagement with intended mechanics of the game.GreenScape wrote:True, but not this level of dedication to nastiness. This is a next level. Maybe that's a Gen Z thing, I don't know.xyzzy57 wrote: Griefers have been a thing on Haven since world 1. I know; I was there. Of the worlds I played, world 2 was probably the very worst.
Nothing new here.
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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Norsca Plunder Hall (PUBLIC WELL RAIDED)
"The thread seems to suggest merely that 'someone killed the Norsca public well that many hermits have relied on' and that 'the killer might have been Snail'. That's it - no chatlog, no screenshots, no drama. None of this suggests griefing, with the possible exception of blocking the charter, only engagement with intended mechanics of the game."
Not just hermits. Probably few, if any, villages have wells that good, much less better. I have long compared the griefers and PVP folk with the bully at the beach who derives his pleasure from running along kicking down everyones' sand castles. Well, the perpetrator of the well destruction must be ecstatic, with one act they have kicked down dozens of sand castles.
Regarding a cistern full of q101 water - that's only 2000L, how long will that last when filling chicken coops, bunny hutches, tanning vats, garden pots, making beer, etc. Unless someone creates a new well we are sunk; I've heard of a q56 well somewhere; in my area there is q35 water (though I've not found it, only barrels containing it), the best I know of is q23. Might as well quit and wait for next world ....though what's to keep the same person from trashing wells there also (if this continues it could certainly be a gamebreaker for many people).
Not just hermits. Probably few, if any, villages have wells that good, much less better. I have long compared the griefers and PVP folk with the bully at the beach who derives his pleasure from running along kicking down everyones' sand castles. Well, the perpetrator of the well destruction must be ecstatic, with one act they have kicked down dozens of sand castles.
Regarding a cistern full of q101 water - that's only 2000L, how long will that last when filling chicken coops, bunny hutches, tanning vats, garden pots, making beer, etc. Unless someone creates a new well we are sunk; I've heard of a q56 well somewhere; in my area there is q35 water (though I've not found it, only barrels containing it), the best I know of is q23. Might as well quit and wait for next world ....though what's to keep the same person from trashing wells there also (if this continues it could certainly be a gamebreaker for many people).