Good work on the walls.
I was hoping for something more complex, for the toughest walls. but as long as people don't have houses walled in and walls are only possible for towns im happy.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Game Development: Walls and Wine
We need much more wrought iron to produce brick walls. MUCH more. So it isn't happening.
The wall around our base took over 6 hours straight as is. And we tore down half the forest doing it. LITERALLY - But it's being replanted.
I've been extremely bored lately :p
The wall around our base took over 6 hours straight as is. And we tore down half the forest doing it. LITERALLY - But it's being replanted.
I've been extremely bored lately :p
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
By the way, the barrels can hold water now, so you can use a barrel for storage of up to 100 liters of water. Just right-click the barrel with a bucket of water to fill the barrel, and right-click on it with an empty bucket to transfer water from the barrel to the bucket. And, yes, it should be perfectly possible to load barrels onto carts.
EDIT: And they decay much less, so it should be feasible to have barrels outdoors.
EDIT: And they decay much less, so it should be feasible to have barrels outdoors.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Game Development: Walls and Wine
*wipes tears away* I love you.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Walls and Wine
There's an issue with palisade collision box.
See where I put that brick wall construction site? I can place brick wall and fence just fine there, but not palisade. Of course, I can't extend that palisade there either.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Game Development: Walls and Wine
Now you just have to let them hold honey and milk as well, and it'd be even more awsome.loftar wrote:By the way, the barrels can hold water now, so you can use a barrel for storage of up to 100 liters of water.
EDIT: And they decay much less, so it should be feasible to have barrels outdoors.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
@Potjeh: Problem found; the palisade sprite data is erroneous. Jorb will have to fix it, but he's probably asleep right now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Walls and Wine
Honey maybe, but storage of dairy products without refrigeration or cellars has food poisoning written all over itMachenoid wrote:Now you just have to let them hold honey and milk as well, and it'd be even more awsome.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Walls and Wine
Honey, in fact, does not spoil.
Well, compaired to other foods it's outstandingly stable, anyway.
Well, compaired to other foods it's outstandingly stable, anyway.
Surprise.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Game Development: Walls and Wine
Because, you know, vinegar needs a purpose.theTrav wrote:storage of dairy products without refrigeration or cellars has delicious cheese written all over it
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.