Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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sn6494900
Posts: 19
Joined: Sun Apr 15, 2012 1:55 am

Re: Daji's Graphic mod

Post by sn6494900 »

Those look awesome.
Rey - Farmer / cook
Solman - Forager / small time hunter / general lay about
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banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: Daji's Graphic mod

Post by banok »

Everytime I feel like replaying HnH I come looking for this mod

anyway this mod is FOOKIN so good. it makes HnH look better than salem in many ways.

I <3 your art daji.
Last edited by banok on Thu May 30, 2013 7:30 pm, edited 1 time in total.
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borka
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Location: World of Sprucecap

Re: Daji's Graphic mod

Post by borka »

Stop shouting at us - you're the blind fool :

viewtopic.php?f=27&t=19079#p222676

it's kind annoying all you lazies better like to poop everywhere in forums instead being smart... :twisted:
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Daji's Graphic mod

Post by Flame »

i simply love that leather in the drying frame.
Why that?... Hell, i dunno! That's remember me my childhood games like age of empire 1/2.
*Some moment for sentiments and old memories.*
*.......*
*...*
*Ok, done.*

SO!
Really nice work, Daji (as always). Just the fulfilled seedbag have a lack of dept. Seems more a well pressed empthy bag layed on a table.
It's full! Fulfill us with that fulfilled bag!
(Fulfill bags while farming gives a sort of satisfaction to me. Lol)


Cool the well!
(Draw an Evil Well for me!! Please! XD)
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banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: Daji's Graphic mod

Post by banok »

borka wrote:Stop shouting at us - you're the blind fool :

viewtopic.php?f=27&t=19079#p222676

it's kind annoying all you lazies better like to poop everywhere in forums instead being smart... :twisted:
Self owned, I am a muppet. <3
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Daji's Graphic mod

Post by borka »

yw Muppet me sometimes too young Kermit :)
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: Daji's Graphic mod

Post by RubyRed »

Loving this, thought I would go and nab an update to my file set before a new world comes. Looking good cant wait till more stuff comes out. Good time to wonder around and take it in before the game starts up again fully.
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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod

Post by Daji »

To be honest I take my time to make some update that is not just a fix and 2, 3 items redraw
I want at least to give all the terrain items and constructions done before proceeding to a new file

ps : I'm gonna try to make a version number on my files, like v.0.5 etc, just to people can keep track of the mod progress
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: Daji's Graphic mod

Post by RubyRed »

Still loving them, been a year or so since I updated. Worth waiting a while, so much more to take in each time. Keep it up.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Daji's Graphic mod

Post by fallout »

I'd like to make a request for a new Yew Tree graphic pls......

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